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Mike Kasprzak's Comments

Comment In: [Blog - 08/06/2015 - 12:43]

How to write the perfect ...

How to write the perfect indie game article comment r n r n- bullet point list of vague characteristics r n- insult the author r n- f-bomb r n- click the like button on your own comment

Comment In: [News - 07/28/2015 - 05:51]

Well it seems a pretty ...

Well it seems a pretty easy problem to fix. One of the reasons Razer bought Ouya was for the catalog. Need I say more

Comment In: [Blog - 05/14/2015 - 07:12]

I 've got you both ...

I 've got you both beat. Here comes my article where my studio renounces having art at all

Comment In: [News - 02/27/2015 - 01:19]

Live long and prosper. VulcanEmoji ...

Live long and prosper. VulcanEmoji

Comment In: [News - 02/25/2015 - 02:12]

JavaScript, not Java. Not the ...

JavaScript, not Java. Not the same thing not by a mile .

Comment In: [News - 02/24/2015 - 02:38]

It sounds like a China ...

It sounds like a China thing. Just doesn 't make sense here.

Comment In: [Blog - 01/08/2015 - 03:01]

Yeah you 're right, the ...

Yeah you 're right, the numbers just don 't make a lot of sense. r n r nThat said, something has happened. My game, a game that I was pretty sure had zero chance of getting greenlit was. I added it on Day-1 of Greenlight, and it flatlined years ago. ...

Comment In: [News - 01/08/2015 - 07:24]

This right here. I could ...

This right here. I could care less about what people have been saying about failure of Steam Machines. Fact is, you can now buy GOOD gaming PCs that are small and reasonably priced, like the Alpha and what GigaByte has been making. I have no love for my gargantuan gaming ...

Comment In: [News - 10/29/2014 - 11:22]

Alright. So what gamedev important ...

Alright. So what gamedev important features did they leave out

Comment In: [News - 10/03/2014 - 02:39]

I 'd be disappointed if ...

I 'd be disappointed if his company name wasn 't some Bro pun.

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