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Mike Shafer's Blog   Expert Blogs


Mike Shafer has been working on the MEH game engine for the past 7 years. He is the lead programmer on the project and also assembled the talented team that is working on Bain’s Redemption. He holds a B.S. in Computer Science from the California Institute of Technology (CALTECH). His previous credits include Ratatouille for the XBOX 360 and Return Fire 3 for the PS2. He specializes in graphics, engine, AI, physics, animation, and banging his head against the wall. He enjoys basketball, calm walks, and card games.


Expert Blogs

Posted by Mike Shafer on Tue, 08 Jul 2014 08:01:00 EDT in Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie
In this article, I discuss what worked and didn't work in indie development in the context of a third-person action game, Bain's Redemption. I elaborate on each point to make sure other game developers can get the most out of my experience.

Mike Shafer's Comments

Comment In: [Blog - 07/08/2014 - 08:01]

It is and it 's ...

It is and it 's nice to be able to know how to make the software that you are using--or at least have an idea of how it works under the hood. r n r nThat said, I highly recommend everyone to use middleware. Don 't reinvent the wheel unless ...

Comment In: [News - 07/10/2014 - 08:01]

Great post. Don 't forget ...

Great post. Don 't forget you can fail on the same project and if you 're stubborn, you would keep at it until it 's a success. My project wasn 't that hot to begin with, but a year later, it 's turning some heads. Failure has been a part ...