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Blogs

Morgan Ramsay's Blog

Morgan Ramsay is a serial entrepreneur and author whose companies have served the defense and entertainment industries. Currently, he is the founder, president, and chief executive officer at Entertainment Media Council, the first and only association for entrepreneurs, C-level executives, and senior managers in the video game industry.

For seven years, Ramsay was the founder, president, and chief executive officer at Heretic, where he led initiatives which recognized men and women of the armed forces on behalf of the President of the United States of America, and launched technologies and services for clients ranging from the nonprofit and small business to the Fortune Global 500.

As the author of Gamers at Work, Ramsay has interviewed the world's most successful entrepreneurs in the video game industry, including Atari cofounder Nolan Bushnell, Electronic Arts founder Trip Hawkins, and Sierra On-Line cofounder Ken Williams. Gamers at Work was introduced in the foreword by Lionhead Studios founder Peter Molyneux OBE. The book was published worldwide by Apress, a division of Springer Science+Business.

Ramsay serves as a member of the Business Council at the Poway Center for the Performing Arts Foundation, and as a strategy, marketing, and technology advisor to the boards of directors at Coronado Promenade Concerts and San Diego Filmmakers. He has also served as the vice chairman at the International Game Developers Association of San Diego.

He holds a bachelor's degree in Communication from University of Phoenix, and also received education in nonprofit management; event planning; advertising, marketing, and merchandising; and retailing from Chapman University, San Diego State University, and Palomar College.

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Member Blogs

Toward the Ubiquity of Connectivity  Featured Blogs
Posted by Morgan Ramsay on Mon, 20 Dec 2010 06:00:00 EST in Business
Major publishers are losing interest in the category of single-player games and looking to networks for the answer. Some consumers and professionals criticize the direction. Publishers seek to extend franchise life cycles and increase revenue.
Read More... | 2 Comments

Sex and Violence in Video Games  Featured Blogs
Posted by Morgan Ramsay on Wed, 13 Oct 2010 06:00:00 EDT in Business
In 1972, sex and video games awoke as strange bedfellows. Only four years later, an arcade game was criticized as ultraviolent. Studies about the psychological impact of video games began in the 1980s. Today, scientific research remains inconclusive.
Read More... | 6 Comments

Will Games On Demand Kill Social Games?
Posted by Morgan Ramsay on Wed, 18 Aug 2010 06:00:00 EDT in Business
At GDC Europe, EEDAR cofounder Greg Short caused a stir when he suggested that games-on-demand services, such as Gaikai, will put social games on the chopping block. Will games on demand kill social games? Let’s look at the marketing problem.
Read More... | 0 Comments

   

Morgan Ramsay's Comments

Comment In: Why Producers Matter (Statistically) More than Designers [Blog - 07/06/2011 - 08:50]

Just to emphasize the inaccuracy ...

Just to emphasize the inaccuracy and incompleteness of MobyGames' data: http://www.mobygames.com/game/windows/arcanum-of-steamworks-magick-obscura During my interview with Troika Games cofounder Tim Cain for my book, I asked him about the credits listed at MobyGames. He replied that only 12 people actually worked on Arcanum and none of those 12 were credited with ...

Comment In: Flying Into The Cloud [Feature - 06/23/2011 - 04:50]

Products don't sell themselves. ...

Products don't sell themselves.

Comment In: OnLive Versus Gaikai: Getting The Audience [News - 06/23/2011 - 02:19]

Retailers are certainly interested in ...

Retailers are certainly interested in using Gaikai to create on-demand try-before-you-buy experiences, but Gaikai can stream entire games, as well as applications, such as Adobe Photoshop. So, you can effectively stream a demo to check it out, buy the full game, and continue playing immediately on your web-enabled device. With ...

Comment In: GOG Denies Policy Changes Were Made To Increase Australian Witcher 2 Sales [News - 05/13/2011 - 09:46]

PR reasons Soliciting the commission ...

PR reasons Soliciting the commission of any illegal act is an inchoate offense in virtually every civilized nation, including Poland.

Comment In: Hackers Say Anonymous Likely Responsible For Sony Attacks [News - 05/06/2011 - 05:27]

Anonymous is struggling with identity ...

Anonymous is struggling with identity problems Say it ain't so

Comment In: Sony CEO Stringer Apologizes, Details Identity Theft Insurance [News - 05/05/2011 - 08:54]

Spafford wrote in his written ...

Spafford wrote in his written testimony, I have no information about what protections they had in place, although some news reports indicate that Sony was running software that was badly out of date, and had been warned about that risk. The oral testimony reportedly differed however, unless he can produce ...

[More Morgan Ramsay Comments]   

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