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Morgan Ramsay is President and Chief Executive Officer at Entertainment Media Council, the only industry association serving the needs and interests of entrepreneurs, C-level executives, and senior managers in the interactive entertainment business.
For seven years, Mr. Ramsay was President and Chief Executive Officer at Heretic, a privately owned defense and entertainment ad agency whose clients ranged from nonprofit organizations and small businesses to the Fortune Global 500.
Mr. Ramsay also served as Vice Chairman and Director of Events, San Diego at International Game Developers Association. He produced events featuring luminaries and celebrities at such venues as the San Diego Convention Center and Qualcomm.
Previously, Mr. Ramsay was President and Chief Executive Officer at DiabloTrader.com, where he oversaw the rise and sale of the online game services provider. Prior to DiabloTrader.com, he designed brand identities and websites for technology companies.
LinkedIn: www.linkedin.com/in/ramsay
Twitter: twitter.com/morganramsay
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Member Blogs
Sex and Violence in Video Games  |
| Posted by Morgan Ramsay on Tue, 06 Oct 2009 11:09:00 EDT in
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| In 1972, sex and video games awoke as strange bedfellows. Only four years later, an arcade game was criticized as ultraviolent. Studies about the psychological impact of video games began in the 1980s. Today, scientific research remains inconclusive. |
| Read More... | 6 Comments |
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Design Leadership |
| Posted by Morgan Ramsay on Tue, 24 Mar 2009 11:00:00 EDT in
Game Design
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| Designers are more than typists churning out product specifications. They're leaders and communicators. Designers guide people, and their decisions, to meaningful outcomes. |
| Read More... | 2 Comments |
Morgan Ramsay's Comments
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Comment In: In-Depth: On Company Culture, Hiring, And Retention [News - 11/18/2009 - 05:46]
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The article doesn't ask why ... The article doesn't ask why commitment cultures work, so I'll add that the corporation was born of the community. A familial culture is a natural fit. The notion that work and personal life can be separated is recent within the last five decades. I highly recommend Art Kleiner's book The ... |
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Comment In: ESD Publishers Boycott Valve’s Steam Service. Seriously? [Blog - 11/08/2009 - 11:38]
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Derek, could you explain why ... Derek, could you explain why this boycott is bad for the biz and bad for gamers I read through your article and comments, but I don't understand how you arrived at that conclusion. |
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Comment In: Please Pass The Humble Pie... [Blog - 10/29/2009 - 03:53]
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Tom: I have strong opinions ... Tom: I have strong opinions about the organizational issues that facilitated the damage to your reputation. I will only say here though that you are, I'm told, one of the few top outside attorneys working in this business. Independent developers would be wise to heed your legal expertise. |
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Comment In: Kill Polygon, Kill: Violence, Psychology, and Video Games [Feature - 10/22/2009 - 01:15]
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Michael: I blogged about the ... Michael: I blogged about the distinction and then some in a featured post at: http://www.gamasutra.com/blogs/MorganRamsay/20091006/979/Sex and Violence in Video Games.php If the link is stripped out, click my name above this comment to find my article Sex and Violence in Video Games . My article should answer your other questions. ... |
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Comment In: Can You Define "Indie"? [Blog - 10/07/2009 - 07:00]
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Marc: If indie and independent ... Marc: If indie and independent are synonymous, and equity is key to the definitions of both, then how do you explain independent developers that develop games exclusively, or almost exclusively, for other firms e.g., Splash Damage, Raven Software Such developers are not considered indie, but they are independent. Contrary to ... |
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