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December 5, 2016
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Nathan Fouts's Blog   Expert Blogs

 

Hi, I'm Nathan, owner and creative director of Mommy's Best Games, Inc., an independent developer located in Indiana, USA and started in 2007. http://www.mommysbestgames.com/

We strive to deliver games that push at the edges of the medium through gameplay and art (and pie). Our first game, Weapon of Choice, is an award-winning, side-scrolling, action game now available on Xbox Live Indie Games.

Our upcoming game Pig Eat Ball is an "arcade adventure" about getting fat and barfing to solve action levels.

We've released Serious Sam Double D XXL to XBLA and Steam with great user reviews. We've released Shoot 1UP out on XBLIG which was a Top 20 finalist in Microsoft's Dream Build Play 2010 competition. A fan favorite of our is Explosionade also on XBLIG.

I maintain a development log in which I release I discuss game development and marketing for our games here:  www.mommysbest.blogspot.com

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Here are some of my articles featured on Gamasutra.

Weapon of Choice, Post Mortem

PAX East Exhibiting experience

 

Expert Blogs

Posted by Nathan Fouts on Mon, 24 Oct 2016 10:12:00 EDT in Business/Marketing, Indie
We've been working on our game for over 3 years but still have trouble picking the right genre-blend. We go list-based to find the best fit.


Posted by Nathan Fouts on Fri, 22 Jul 2016 02:42:00 EDT in Business/Marketing, Indie, Social/Online, Smartphone/Tablet
It did so many things wrong at launch and it just didn't matter.


Posted by Nathan Fouts on Thu, 03 Mar 2016 12:42:00 EST in Business/Marketing, Indie
Showing your game at a Comic Con soon? Here are some tips on dealing with non-gaming public!


Posted by Nathan Fouts on Thu, 11 Feb 2016 02:00:00 EST in Business/Marketing, Art, Indie
Getting the desired player reaction when seeing your game's screenshots and trailer.


Posted by Nathan Fouts on Tue, 29 Sep 2015 02:22:00 EDT in Business/Marketing, Art, Console/PC, Indie
That little, tiny strip of your game logo on Steam is really, Really useful. Take a second look at it, and try to improve it to grab more eyes. Also, consider tweaking your User-Defined Tags before launch.


Posted by Nathan Fouts on Thu, 04 Dec 2014 03:55:00 EST in Design, Programming, Smartphone/Tablet
An idea for gamers to send powerup-style help between completely different games when played next to each other.



Nathan Fouts's Comments

Comment In: [Blog - 03/03/2016 - 12:42]

Wow, hardcore to open up ...

Wow, hardcore to open up the controller, but you 're right, that would work And I 've done that before--I actually remove the guide button and replaced it with a paper cutout logo of Pig Eat Ball, just because it looked cool--and in the process I removed the ability to ...

Comment In: [Blog - 02/11/2016 - 02:00]

Thanks Richie r nYeah, the ...

Thanks Richie r nYeah, the article is basically a rehash of you have to stand out . But I find rephrasing problems in different ways can help me see new solutions much like the lens analogy you mentioned .

Comment In: [Blog - 10/05/2015 - 03:57]

That Iga visit... maybe not ...

That Iga visit... maybe not worth the whole trip, but that is pretty cool. I wonder if his feedback was useful. Same for the GG guys.

Comment In: [Blog - 10/02/2015 - 01:08]

Good stuff Aaron Chris 's ...

Good stuff Aaron Chris 's video is excellent, good idea to repost it. r nWhat did you guys build Race the Sun in I 'm looking at porting Shoot 1UP some more which is in XNA.

Comment In: [Blog - 09/29/2015 - 02:22]

In earnest, I didn 't ...

In earnest, I didn 't try to create a click-bait game banner, but I guess we 've determined a decent formula for it. r n-cats r n-online chats r n-mystery

Comment In: [Blog - 09/28/2015 - 01:07]

Good write-up, and nice lessons ...

Good write-up, and nice lessons learned at the end. Thanks for sharing, Richie