Nathan Fouts's Expert Blogs
Sloppy ports make your game look bad, and they devalue the whole marketplace. Includes 6 offending issues that are easy to fix.
Insomniac Games' Ratchet and Clank series created lots of gonzo guns; here we see why the Morph-O-Ray is so clucking great.
The Land Shark Gun in Armed and Dangerous was a great weapon, but what made it so successful? How could it have gone wrong?
Postmortem Rights and Wrongs are slightly skewed for a game jam--and get even more interesting with new hardware!
What would you make, if your company's next game could have no physical violence in it?
How will the world's best players play your game?
A game where you poke your friend's crotch with an Atari 2600 controller? Could it be more than just cheap thrills? Could it actually be good art?
From what I've read, SOPA seems like a poor method to fight piracy. And because the ESA is one step removed from direct consumerism, it's not getting the heat like it should be, for its support of SOPA.
Microsoft reserves a special tile on the dashboard just for shoot 'em up "Game Type", now released!
When the 'most popular' list breaks on a digital marketplace, developers and gamers both suffer. On Xbox Live Indie Games we're delaying our latest game Explosionade until the Xbox Dashboard is functioning properly.
[Previous Nathan Fouts Blogs]