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October 21, 2018
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Nathan Savant's Blog

 

Game Designer and Storyteller with artistic talents. I studied animation and film making techniques at CalArts, and apply those thought processes to games.

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Member Blogs

Posted by Nathan Savant on Thu, 20 Sep 2018 10:00:00 EDT in Design, Console/PC
A critical analysis of gameplay ramps when compared to narrative ramps in the Fisk Tower sequence of Spiderman PS4.


Posted by Nathan Savant on Tue, 07 Aug 2018 09:52:00 EDT in Design, Console/PC, Serious
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Nier: Automata and a final bonus examination.


Posted by Nathan Savant on Fri, 03 Aug 2018 09:38:00 EDT in Design, Console/PC, Serious, Indie
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Binding of Isaac and Final Fantasy X


Posted by Nathan Savant on Tue, 31 Jul 2018 11:04:00 EDT in Design, Serious
A series of critical analysis of the narrative and mechanical design in narrative games, starting with Last of Us


Posted by Nathan Savant on Fri, 06 Jul 2018 05:41:00 EDT in Design, Console/PC, Serious, Indie
A review of lessons learned while studying mechanical storytelling in games through the lens of Meyers-Briggs' personality profiles.


Posted by Nathan Savant on Mon, 30 Apr 2018 06:11:00 EDT in Design, Console/PC, Serious
A discussion of the personality of Booker DeWitt from Bioshock: Infinite based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.



Nathan Savant's Comments

Comment In: [Blog - 09/20/2018 - 10:00]

Thanks, I just hope there ...

Thanks, I just hope there 's something here worth reading

Comment In: [Blog - 03/06/2018 - 10:02]

To add another example game, ...

To add another example game, as loathe as I am to admit to liking anything in the title, Metroid: Other M 's seamless transitions between gameplay and cinematic moments was frustrating at times, but did seem to allow the story to flow directly from my actions. The story in that ...

Comment In: [Blog - 04/18/2017 - 10:37]

Fair enough. I didn 't ...

Fair enough. I didn 't consider the visual designs to have enough similarity to merit discussion, but perhaps that in itself is a talking point that I could have exploited. r n r nThanks for the comment

Comment In: [News - 08/12/2016 - 04:02]

Great breakdown Thank you, both ...

Great breakdown Thank you, both for emphasizing team colors to avoid racial ties, and for explaining your choices to do so.

Comment In: [Blog - 04/04/2016 - 02:04]

I 'm with Mark on ...

I 'm with Mark on this one. I agree with your points, except your suggested solution. Demoting your companion from a companion to a skill tree isn 't going to strengthen your bond with them. In the case of Piper, I did at least have an emotional connection to her. ...

Comment In: [Blog - 02/01/2016 - 01:13]

Fair point. I was taking ...

Fair point. I was taking a close look at Kirby specifically for the powers Kirby gets, because that 's what 's relevant to the game design I 'm working on. I guess in doing so, I skipped a major element of what makes Kirby Kirby.