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Nathan Savant's Blog

 

Storytelling enthusiast with artistic talents and a crush on video games. I strive to find the perfect game feel through animation and design. I pursue this goal by combining my knowledge of game design, narrative design, and animation timing principles to craft the perfect player experience.

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Member Blogs

Posted by Nathan Savant on Tue, 18 Apr 2017 10:37:00 EDT in Design, Console/PC, Serious
A discussion of how Overwatch represents relationships in a genre that doesn't usually focus on story or character.


Posted by Nathan Savant on Thu, 23 Feb 2017 11:26:00 EST in Design, Indie
A critical analysis of Owl Boy's opening sequence, how it introduces the game, and how it forecasts the story as a whole.


Posted by Nathan Savant on Fri, 18 Nov 2016 09:17:00 EST in Design, Serious
A critical analysis of storytelling practice in Final Fantasy VI


Posted by Nathan Savant on Wed, 13 Jul 2016 11:15:00 EDT in
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.


Posted by Nathan Savant on Thu, 30 Jun 2016 02:59:00 EDT in Design, Serious
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.


Posted by Nathan Savant on Thu, 19 May 2016 01:51:00 EDT in Design, Serious
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.



Nathan Savant's Comments

Comment In: [Blog - 04/18/2017 - 10:37]

Fair enough. I didn 't ...

Fair enough. I didn 't consider the visual designs to have enough similarity to merit discussion, but perhaps that in itself is a talking point that I could have exploited. r n r nThanks for the comment

Comment In: [News - 08/12/2016 - 04:02]

Great breakdown Thank you, both ...

Great breakdown Thank you, both for emphasizing team colors to avoid racial ties, and for explaining your choices to do so.

Comment In: [Blog - 04/04/2016 - 02:04]

I 'm with Mark on ...

I 'm with Mark on this one. I agree with your points, except your suggested solution. Demoting your companion from a companion to a skill tree isn 't going to strengthen your bond with them. In the case of Piper, I did at least have an emotional connection to her. ...

Comment In: [Blog - 02/01/2016 - 01:13]

Fair point. I was taking ...

Fair point. I was taking a close look at Kirby specifically for the powers Kirby gets, because that 's what 's relevant to the game design I 'm working on. I guess in doing so, I skipped a major element of what makes Kirby Kirby.

Comment In: [Blog - 01/04/2016 - 01:31]

Unfortunately, that isn 't something ...

Unfortunately, that isn 't something you can objectively study short of a focus group. Different players will have different playstyles that will leave them open to different attacks from different sources. I tend to take a lot of damage to enemy projectiles, for instance, as I tend to rush through ...

Comment In: [Blog - 12/29/2015 - 03:22]

That 's what I find ...

That 's what I find so compelling. Nintendo never uses difficulty settings, they just craft an experience and teach players to deal with its challenges. r n r nI find myself endlessly fascinated by this type of design