Neil Schneider's Blog
Mr. Schneider is the Executive Director of The International Future Computing Association (http://www.tifca.com). TIFCA is a network of member companies and institutions that each play a part in what are, and will be, the ultimate tools and experiences that impact our daily lives using computer technology and media. Its mission is to lay down the groundwork and enhance the viability of building what’s next. We achieve this through influential membership meetings, stakeholder education, market-building events, special initiatives, and more.
Future computing which TIFCA is based on is the practice of turning dreams into reality with computers and computer media. Its fundamental pillars include computer performance & platforms, immersive technology, and innovative content and applications.
TIFCA's flagship conference is Immersed which was founded in 2014 and has been held annually ever since.
Mr. Schneider is also the founder of Meant to be Seen (mtbs3D.com). MTBS was the launch point of the Oculus Rift and marks the spot where Oculus founders John Carmack and Palmer Luckey first met. MTBS is also the home of the free open source Vireio Perception VR drivers and the GameGradeVR quality assurance mechanism.
“The History of The Future” by Blake Harris covers the history of Oculus and the early beginnings of modern VR. As Founder of Meant to be Seen, the launch point of Oculus, Neil Schneider talks about the amazing ramifications of what was achieved.
Brian Merchant from Gizmodo gave factually poignant coverage of Leap Con. This resulted in a eureka moment which defined what Magic Leap and products like it are about, what they deliver, and what their futures are through three critical words.
The Oculus Quest is Facebook's latest innovation in the virtual and mixed reality space. However, a few choice words on how their ecosystem is structured could make the difference between effectively owning their market, or being a slave to it.
Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.
Revealing a new type of data, Schneider tests the top statements about VR's market growth expectations and highlights the Immersive Technology Alliance's latest effort to build the industry. Time to dust ourselves off, problem solve, get our Mojo back!
As research for an upcoming consumer shopping guide, Neil Schneider secret shopped online and in person at multiple Best Buys, EB Games, and Microsoft Stores for the Sony PlayStation VR, Oculus Rift, and HTC Vive. This is what he discovered.
Neil Schneider's Comments
[Blog - 10/15/2018 - 11:19]
It just came to me ...
It just came to me after reading that Gizmodo article a big thanks to Gizmodo . The text went flying. We 'll see if it clicks with other people too. I find it 's easier to explain to myself with two free hands . We 'll see
[Blog - 10/03/2018 - 09:39]
On the contrary. I think ...
On the contrary. I think I fully understand and understood the state VR as demonstrated here: r n r nhttps://www.mtbs3d.com/articles/editorial/14837-build-to-last-vr-sales-figures-you-can-count-on r n r nThe reason PC VR games have been developed as they have been is because everyone got surprised at the last possible moment that their potential audience wasn ...
[Blog - 08/13/2018 - 11:46]
You 're being too hard ...
You 're being too hard on them. This borders on being future computing in action r n r nAn AI I 'm guessing read my article, complimented the work, and tried to sell me an essay writing service. Still a dream status though because while the spirit was there, the ...
[News - 06/22/2018 - 02:48]
Dang it, Delos These violent ...
Dang it, Delos These violent delights have violent ends Check for bugs before playing with AI consciousness If the robots don 't get you, the lawyers will
[Blog - 05/08/2017 - 09:54]
Just a heads-up that I ...
Just a heads-up that I made an error in this article. It 's not 15-20 million VR Ready PCs in 2017, it 's 13-15 million. The stats were from a presentation I did at SVVR, and I transposed the numbers wrong with this. My bad r n r nRegards, r ...
[Blog - 11/16/2016 - 10:01]
I just learned that Microsoft ...
I just learned that Microsoft Store also sells the Oculus Rift. In Canada at least, it is only available as an online purchase. According to their website, the return policy is the same. r n r nTheir media relations team are doing more digging to be sure. I recommend asking ...