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Neil Schneider's Blog
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Mr. Neil Schneider is the Executive Director of The S-3D Gaming Alliance (http://www.s3dga.com), the official voice and standards body for stereoscopic 3D gaming. Some of S3DGA's members include Electronic Arts, Blitz Games Studios, Dynamic Digital Depth, Digital Extremes, and more. He also runs Meant to be Seen (http://www.mtbs3d.com), the first and only stereoscopic 3D (S-3D) certification and advocacy group which has earned 3D gaming a great deal of positive attention and influence.
Most recently, Mr. Schneider has been working for the University of Ontario Institute of Technology as their Manager of Immersive Technology Services.
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Expert Blogs
Can Games & Guns Have Standards That Work?  |
| Posted by Neil Schneider on Sat, 29 Dec 2012 03:46:00 EST in
Console/PC,
Business/Marketing
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| With video games moving into new violent territory, Neil talks about the need for new filtering standards in games, and how existing practices may lay the groundwork for gun control in the US. |
| Read More... | 3 Comments |
How Console Stagnated the Art and Business of Gaming  |
| Posted by Neil Schneider on Wed, 12 Sep 2012 10:00:00 EDT in
Console/PC,
Business/Marketing
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| Call it a soft economic environment or media angst against the PC, there is a cause and effect for nearly everything in life. Neil Schneider theorizes about some key trends that have hurt PC gaming, and what needs to happen for PC to meet its potential. |
| Read More... | 10 Comments |
The 3D Hype Bubble is Completely Busted...Good!  |
| Posted by Neil Schneider on Tue, 17 Jul 2012 12:46:00 EDT in
Business/Marketing,
Console/PC
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| Bursting bubbles aside, Neil Schneider takes a 20/20 look at 3D, where its opportunities are, and what could have been handled better. Believe it or not, there are bright things to come for the 3D world, and no fancy hype bubbles are needed. |
| Read More... | 1 Comments |
Can Press and Industry Work Together (Seriously)?  |
| Posted by Neil Schneider on Fri, 27 Apr 2012 12:55:00 EDT in
Business/Marketing,
Console/PC
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| The words "3D Ready" have little to no meaning. As standardized as displays are becoming, the concept of 3D content is as wild west as ever. What would happen if press, game developers, and technology enablers worked together? Time to find out! |
| Read More... | 3 Comments |
Happy Holidays to ALL Dimensions!  |
| Posted by Neil Schneider on Fri, 23 Dec 2011 07:49:00 EST in
Business/Marketing,
Console/PC
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| Neil Schneider shoots back at TechRepublic's 3D Smackdown, criticizing stereoscopic 3D. |
| Read More... | 6 Comments |
3D Shaken, Not Stirred  |
| Posted by Neil Schneider on Fri, 29 Jul 2011 02:26:00 EDT in
Business/Marketing
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| Neil Schneider, Executive Director of The S-3D Gaming Alliance, talks about the Nintendo 3DS, Electronic Arts, NPD Group sales results, and more. |
| Read More... | 7 Comments |
[More Neil Schneider Blogs]
Neil Schneider's Comments
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Comment In: Can Games & Guns Have Standards That Work? [Blog - 12/29/2012 - 03:46]
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That was some fancy side-stepping ... That was some fancy side-stepping there Living in Germany, and arguing on behalf of the Ukraine r n r nComparing apples to apples, do you foresee this happening in the US senate anytime soon Has it happened in Germany r n r nhttp://www.youtube.com/watch v UBen5cu5SZ8 r n r nThe argument ... |
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Comment In: How Console Stagnated the Art and Business of Gaming [Blog - 09/12/2012 - 10:00]
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What is the best way ... What is the best way to describe Sony 's graphics equivalent in PC terms The API didn 't really matter to me from the point of writing the article. I was more interested in expressing the equivalent in graphics results or as to close the equivalent as possible . r ... |
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Comment In: Happy Holidays to ALL Dimensions! [Blog - 12/23/2011 - 07:49]
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Hi Jacob, I double checked ... Hi Jacob, I double checked the image, and the reason it seems modest is because most of the objects are in the background. Had I chosen a pic with an environment more close-up, it would have looked different. In other words, there isn't enough happening up close to really see ... |
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Comment In: 3D Shaken, Not Stirred [Blog - 07/29/2011 - 02:26]
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Hi Jamie, I don t ... Hi Jamie, I don t think you are being overly negative, though I would like to respond to some of these points. I really don t know why the glasses are promoted as being such a big issue. Available research shows that the willingness to wear 3D glasses heavily depends ... |
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Comment In: 3D End-Game? No. It’s a New Game! [Blog - 06/24/2011 - 02:42]
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Hi Joachim Alice in Wonderland ... Hi Joachim Alice in Wonderland was a 2D conversion - not a true dual camera rendering. UP was the real deal, however. IMAX technology has no extra pop-out compared to any other 3D theaters. The pop-out is caused by something called convergence , or the point that the left and ... |
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Comment In: James Cameron Got it Right...and Wrong About 3D Gaming. [Blog - 04/26/2011 - 11:19]
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I know Anton well In ... I know Anton well In addition to his work, he occassionally reprints videos and articles from http://www.mtbs3D.com. Regards, Neil |
[More Neil Schneider Comments]
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