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Neil Sorens's Comments
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Comment In: Nintendo 'Not Interested' In Free-To-Play Model [News - 06/16/2011 - 09:25]
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The real problem for them ... The real problem for them is that f2p discourages people from spending money on other products. If you've invested tens, hundreds, or thousands of dollars in your virtual farm, you're less likely to go get the new Mario game. |
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Comment In: 2K Games Drops PR Firm Following Duke Nukem Forever Blackball Threats [News - 06/15/2011 - 02:46]
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Sure, there's no reason to ... Sure, there's no reason to get upset about review scores when your game is bad. I'm just saying that's there no reason to get your games in the hands of people who are going to enjoy tearing your game to shreds. Why enable known haters by giving them a copy ... |
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Comment In: The Strategic Evolution Of Social Gaming [Feature - 04/15/2011 - 04:45]
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Agree with the above. If ... Agree with the above. If Zynga was using their metrics to increase the level of entertainment their games provided, that would be one thing. But from what I can tell, because their games continue to be compulsion-based rehashes, their metrics are geared towards figuring out how to extract the maximum ... |
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Comment In: Let Me See Your Brain [Blog - 03/17/2011 - 04:38]
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I agree with you somewhat, ... I agree with you somewhat, Tim. For example, composition of modern orchestral music is absurdly mathematical and hence has lost the beauty of the classical variety. I'll be the first to say that I dislike games that are built around focus tests, as they tend to be overly familiar and ... |
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Comment In: Bill Roper: Reflections on Hellgate [Feature - 02/07/2011 - 04:10]
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Here's what went wrong, from ... Here's what went wrong, from what I can see: 1. The promotion for the game started way too early. And since you have to keep building it up till release, the hype got to the point where the game could do nothing but disappoint. 2. The optional subscription. One of ... |
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Comment In: Increasing Player Retention with Daily Bonuses [Blog - 02/03/2011 - 05:00]
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A predictable gameplay benefit is ... A predictable gameplay benefit is nice, but unpredictable gameplay variation is even better i.e., random events the player must react to, perhaps with a sliding scale of rewards at the end . You want players to feel like there's something new and exciting waiting for them each day they log ... |
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Comment In: Industry-Damaging Video Games Marketing [Blog - 01/17/2011 - 09:21]
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EA is completely insane. The ... EA is completely insane. The only way they could have done more damage is by luring Joe Camel out of retirement to help out with these ads. I'm hardly the type to avoid inappropriate humor, but mocking people who are rightly horrified after watching horrific scenes from the game just ... |
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Comment In: Red Dead Redemption Leads AIAS Nominees, Angry Birds HD Up For Top Award [News - 01/19/2011 - 08:32]
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Also, it's appropriate that these ... Also, it's appropriate that these awards are just after the Golden Globes, which are notorious for nominating popular films and actors. They use the nominees to bring attention to the awards show instead of the other way around. Edit: And as Jerry points out, they both are infamous for the ... |
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Comment In: 60 Straight Days of Crunch? Really? Please Explain. [Blog - 01/14/2011 - 10:31]
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What industry are you in ... What industry are you in In the US, white-collar unions nowadays are largely confined to government institutions, government contractors, and government-subsidized/regulated firms such as utilities, which aren't nearly as susceptible to the competitive disadvantages that come with fully unionized workplaces as game development companies are. It's true that union jobs ... |
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Comment In: God As Game Designer [Blog - 01/15/2011 - 04:16]
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I'll be doing politicians next, ... I'll be doing politicians next, is that close enough |
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