God As Game Designer  |
| Posted by Neil Sorens on Sat, 15 Jan 2011 04:16:00 EST in
Design
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| God - infallible as a game designer? I say no. |
| Read More... | 44 Comments |
Connective Games, Part 3: Help!  |
| Posted by Neil Sorens on Sun, 25 Apr 2010 09:21:00 EDT in
Design
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| Using connectivity to provide players with helpful and pertinent information during single-player games |
| Read More... | 3 Comments |
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Beyond Spore: Ideas for Connective Games (Part 2) |
| Posted by Neil Sorens on Mon, 13 Apr 2009 03:46:00 EDT in
Design
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| Continuing a discussion on ideas for connective games, Part 2 discusses uses for distributed computing. |
| Read More... | 0 Comments |
Beyond Spore: Ideas for Connective Games (Part 1)  |
| Posted by Neil Sorens on Mon, 06 Apr 2009 03:06:00 EDT in
Design
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| Using network connectivity for more than multiplayer gaming. |
| Read More... | 3 Comments |
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Introduction |
| Posted by Neil Sorens on Thu, 02 Apr 2009 02:22:00 EDT in
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| An author's introduction to my Gamasutra weblog. |
| Read More... | 0 Comments |