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Neil Sorens's Comments

Comment In: [Blog - 12/17/2012 - 11:49]

It 's not a case ...

It 's not a case of a game I personally like not getting in. I mean, after all, it 's my competitor. All the points I listed in favor of it are objectively measurable. It 's the process that 's subjective, not me. And it 's a process that puts ...

Comment In: [Blog - 07/03/2012 - 11:55]

I refer to that obliquely ...

I refer to that obliquely with In short, game balance predicated on a need for auction house use to progress has caused a series of design decisions that, while making sense in and of themselves, aren 't good for the overall game. r n r nHowever, the inclusion of the ...

Comment In: [News - 01/26/2012 - 08:52]

Wasn't the mistake they made ...

Wasn't the mistake they made in 2011 releasing the 3DS before developers had enough time to create enough software, before eShop was ready, etc.

Comment In: [News - 01/24/2012 - 07:23]

I think the connection to ...

I think the connection to gaming here is pretty thin. Plus, we're always talking about how serious games can provide all sorts of real-life training. Why is it out of the question that someone would in fact create a simulation to help train people in terrorism There are already books, ...

Comment In: [News - 09/15/2011 - 10:36]

Class action lawsuits are typically ...

Class action lawsuits are typically not a very efficient means of providing relief, anyway. The primary plaintiff and the lawyers make bank, and everyone else get free credit monitoring and a 5 coupon.

Comment In: [News - 09/09/2011 - 09:05]

The worry I have is ...

The worry I have is that all the negative PR that Microsoft has gotten because of harsh, public complaints from a handful of indie XBLA developers will cause them to be less inclined to work with indie developers in the future. I mean, why would they take the risk

Comment In: [News - 08/11/2011 - 04:33]

I figured that most of ...

I figured that most of the quotes here were cherry-picked and reorganized to make a coherent article, but even in context they seem pretty harsh. Each platform has its tradeoffs and quirks. XBLA might require jumping through the most hoops, but Microsoft does a great job of promoting the platform ...

Comment In: [News - 08/10/2011 - 04:29]

The only title of real ...

The only title of real note is Magic: The Gathering 2012, which was released on time alongside the Xbox Live Arcade version. In just three weeks, the game added 55,644 players, with the XBLA version seeing 134,677 players. Oof. Do most multiplatform games sell 2x on XBLA Always enjoy your ...

Comment In: [News - 06/16/2011 - 09:25]

The real problem for them ...

The real problem for them is that f2p discourages people from spending money on other products. If you've invested tens, hundreds, or thousands of dollars in your virtual farm, you're less likely to go get the new Mario game.

Comment In: [News - 06/15/2011 - 02:46]

Sure, there's no reason to ...

Sure, there's no reason to get upset about review scores when your game is bad. I'm just saying that's there no reason to get your games in the hands of people who are going to enjoy tearing your game to shreds. Why enable known haters by giving them a copy ...

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