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Neils Clark's Blog
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Neils is the co-author of Game Addiction, and has taught psychology, media theory, and ethics at DigiPen.
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Expert Blogs
Languages of Experience  |
| Posted by Neils Clark on Thu, 02 May 2013 04:47:00 EDT in
Programming,
Design,
Audio,
Art,
Console/PC,
Serious,
Smartphone/Tablet,
Social/Online,
Indie
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| Being five languages of experience. By understanding languages of experience - for cultural challenge, human engagement, human manipulation, spatiality, and aesthetics - Clark asserts that we can better understand how and why games matter. |
| Read More... | 6 Comments |
At the GDC  |
| Posted by Neils Clark on Mon, 08 Apr 2013 07:51:00 EDT in
Indie,
Social/Online,
Console/PC,
Art,
Design
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| Being a few encounters at the 2013 GDC. Cross-posted at neilsclark.com |
| Read More... | 0 Comments |
Neils Clark's Comments
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Comment In: In Defense of Immersion [Blog - 05/17/2013 - 12:06]
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Flow is definitely immersion into ... Flow is definitely immersion into a system. r n r nBut I pine for games that put is into a place. If we took recent games off the table, then what 's the ultimate in immersion, for you |
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Comment In: How Games are Art [Blog - 05/08/2013 - 02:22]
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@Benjamin - I 'm don ... @Benjamin - I 'm don 't think we disagree much, if at all. One my my main points in this feature: r n r nhttp://www.gamasutra.com/view/feature/173545/fun is boring.php r n r n...was that playable games give us more to talk about than vague theories. Still, the words come from somewhere. r ... |
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Comment In: Languages of Experience [Blog - 05/02/2013 - 04:47]
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Thanks Ian. r n r ... Thanks Ian. r n r nCraig, I agree 100 . Science fiction can create phenomenal landscapes and creatures, some which might never rival those that 've actually existed on this planet. Anything within and without the human experience, it means that everything is fair game. I admit to have a ... |
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Comment In: Opinion: Two cultures and games [News - 07/09/2012 - 12:58]
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Raph 's correct, there 's ... Raph 's correct, there 's a lot out there. Ian Bogost 's Persuasive Games, IMO, does the best job of laying out the breadth of academic ideas. It 's not an easy book, however, making Theory of Fun also IMO the best place to start. r n r nIf we ... |
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Comment In: Fun is Boring [Feature - 07/05/2012 - 04:00]
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@ Mark, r n r ... @ Mark, r n r nDan Cook took an incredibly insightful look at the development of early musical notation, in his 2006 blog post Creating a System of Game Play Notation. r n r nhttp://www.lostgarden.com/2006/01/creating-system-of-game-play-notation.html r n r nHe writes that varied rewards act as your instruments, and tracking those ... |
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