Neils Clark's Blog
Neils wrote In Play, co-wrote Game Addiction, and has taught psychology, media theory, and ethics at DigiPen. He likes libraries.
Designing to encourage balanced sessions.
What flow theory is, where it's problematic.
J.R.R. Tolkien on why we need, and love, escape.
The co-author of Game Addiction explores The Ding, B.F. Skinner, and the line between radical behaviorism and fun. An excerpt from his forthcoming In Play (hence the mentions of book).
Clark gives us a short, humorous look at defining the word "game," posted in response to Raph's recent "How I Analyze a Game"
Neils Clark's Comments
[News - 10/19/2016 - 04:02]
The writing and acting is ...
The writing and acting is superb, but I 'm really hoping the show goes past game stuff that 's already pretty well-hashed. Westworld 's design feels about as sophisticated as GTAIV. So it 's still 2008 in 2150 At best they 've asked whether it 's better to have jerky ...
[News - 10/11/2016 - 06:49]
[Blog - 11/12/2015 - 12:20]
Twine was my turning point, ...
Twine was my turning point, for being able to sit down and code in different languages. r n r nThere 's something about fully grasping a system for complex backend stuff that 's extremely informative let alone satisfying on academic and creative levels.
[Blog - 07/14/2015 - 02:53]
What are the biggest, most ...
What are the biggest, most worrisome misconceptions we get by conflating internet addiction disorder with GAD, IGD, or whatever we 're calling problematic gaming
[Blog - 04/17/2015 - 02:06]
I 'm biased, but I ...
I 'm biased, but I think you 've put to words an important piece of game development history.
[Blog - 04/15/2015 - 02:28]
Thanks for this piece, Dan. ...
Thanks for this piece, Dan. r n r nAdmittedly I 'm getting into development more for research, but in the last year it 's mostly been prototypes and the practicalities of tweaking things in Unity, GameMaker, putting pieces together. At that level, if something gets more than a few days ...