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Blogs

Nels Anderson's Blog   Expert Blogs

Nels Anderson is a technical designer at he worked at Klei Entertainment. Previously, he worked as a gameplay programmer at Hothead Games and is probably the only game developer in Vancouver (and maybe all of Canada) that was born and raised in Wyoming.

He writes about games and game design at Above 49. If Twitter is your proclivity, he's @Nelsormensch.

Expert Blogs

Say No to "Fun"  Featured Blogs
Posted by Nels Anderson on Thu, 27 Aug 2009 07:00:00 EDT in Game Design
Using the word "fun" to discuss the core value of games is deeply problematic. Conversing with new players and non-gamers is going to require a new term. I propose "engagement" (even though it's still the "fun" most of us are used to).
Read More... | 25 Comments

Kohlberg's Moral Development Comes to the Mushroom Kingdom  Featured Blogs
Posted by Nels Anderson on Mon, 13 Jul 2009 07:25:00 EDT in Game Design
This post looks at moral reasoning in games through the lens of Dr. Lawrence Kohlberg's six stages of moral development, providing further evidence that games are neglecting a powerful opportunity to engage players.
Read More... | 15 Comments

Fallout and The Procedural Skald
Posted by Nels Anderson on Mon, 08 Jun 2009 05:30:00 EDT in Game Design
A discussion of how the extended epilogues in Fallout 1 & 2 compare to Fallout 3's procedural skald of Three Dog in add gravitas to player decisions.
Read More... | 0 Comments

Toward Better Readability in Adventure Games
Posted by Nels Anderson on Thu, 07 May 2009 08:00:00 EDT in Game Design
More readable systems could contribute to creating games that offer the same satisfaction as classic adventure games. This article looks at some places to start.
Read More... | 2 Comments

Without Readability - The Decline of Adventure Games
Posted by Nels Anderson on Tue, 05 May 2009 08:00:00 EDT in Game Design
A discussion of how poor readability contributed to the decline of adventure games.
Read More... | 5 Comments

Improving Readability: Data
Posted by Nels Anderson on Wed, 29 Apr 2009 08:00:00 EDT in Game Design
Thoughts on the importance of scientific rigor when evaluating game design.
Read More... | 5 Comments

[More Nels Anderson Blogs]   

Nels Anderson's Comments

Comment In: Gamasutra Best Of 2011: Top 5 PC Games [News - 12/19/2011 - 04:32]

This is a list of ...

This is a list of PC exclusives. As Skyrim is also on 360 and PS3, it's not for this list.

Comment In: Developers Differ On Need For Ubisoft DRM Schemes [News - 09/02/2011 - 01:46]

Wait, how is Avalanche a ...

Wait, how is Avalanche a Ubisoft developer They've never made a game published by Ubisoft JC/JC2 was Eidos and Renegade Ops is Sega and unless they were silently acquired by Ubisoft very recently, I'm pretty sure they're still independent owned.

Comment In: GameStop Removing OnLive Vouchers From PC Human Revolution Boxes [News - 08/24/2011 - 12:54]

Does it matter Just go ...

Does it matter Just go to FutureShop or any other retailer. It's not worth patronizing EB/GameStop for any reason when they do things like this amidst their legion of anti-consumer, anti-developer policies .

Comment In: Saboteurs, Smugglers, And Stowaways [Feature - 06/07/2011 - 04:00]

Heh, I thought of exactly ...

Heh, I thought of exactly same thing.

Comment In: U.S. Trade Rep Creates Piracy Watch List [News - 05/03/2010 - 09:45]

This inclusion of Canada on ...

This inclusion of Canada on this list is as it is every year total bullshit http://bit.ly/9ijfA3 . Special 301 lacks any kind of substantive methodology or data, as the CCIA documented http://bit.ly/9mqY4M when saying it's wholly inappropriate for Canada to be included on this watch list. At the very least, ...

Comment In: A Gamer's Story [Blog - 04/19/2010 - 06:46]

The guy who spends all ...

The guy who spends all of his free time playing WoW. Next time to you log in, type /played. Look at the likely hundreds, if not thousands, of hours you've spent playing WoW. Think about how much more you would understand about making games if you'd spent that time with ...

[More Nels Anderson Comments]   

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