Nicholas DiMucci's Blog
Currently developing Demons with Shotguns, a 2D competitive platformer arena game.
Yet another postmortem of a solo indie game developer who developed a game completely part time and released on Steam. The TL;DR? Don't quit your day job.
Demons with Shotguns features a 1 - 2 player local co-op enemy wave game mode called End of Times. Let's talk about how the enemy wave controller works!
It was my first PAX East and I only had a month to prepare. Was I successful in exhibiting Demons with Shotguns?
How do you create a camera system that'll track four simultaneous players at once?
Has Quantic Dream created the most important video game to date?
Nicholas DiMucci's Comments
[News - 10/30/2015 - 10:57]
[Blog - 09/10/2015 - 02:20]
The barrier of entry has ...
The barrier of entry has dropped so low, that it 's starting to feel like developers need to work with people like Devolver Digital or Adult Swim Games publisher lites, as I call them in order to make a living. r n r nWe 've come back around full circle.
[Blog - 06/29/2015 - 01:17]
Great article. r n r ...
Great article. r n r nSo you create a catalog of pre-made rooms by hand, and randomly put them together following the algorithm described How many rooms did you have to make to give enough variety and avoid having generated levels be too similar
[Blog - 12/29/2014 - 02:17]
Interesting article. I haven 't ...
Interesting article. I haven 't heard of MVVM being used for games before, but I actively and am constantly championing using a MVC or even a MVP pattern. I 'm currently using the StrangeIoC framework for Unity http://strangeioc.github.io/strangeioc/ and following a strict MVC pattern has been working out great. I ...
[Blog - 10/27/2014 - 01:48]
I 've been exposed to ...
I 've been exposed to a lot of games I wasn 't aware of due to the new system. It 's great and I 'm sure Desktop Dungeons isn 't alone with these type of results.
[Blog - 09/29/2014 - 01:05]
Yep, I 'm not even ...
Yep, I 'm not even considering it for Demons with Shotguns. Even if I was, I 'm well beyond the point of no return. I shudder to think what it would take to shoe horn any type of working networking into the code base now. r n r nAwesome write ...