Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
spacer
Blogs

Nick Halme's Blog   Expert Blogs

Hi, my name is Nick and I'm currently employed as a Development Tester at Relic Entertainment. I'm essentially a tester ++; in particular I work closely with the multiplayer team. I fancy myself a writer; I previously wrote a column called Play Fighting for the Escapist, wrote reviews for a Toronto Star affiliated website called Evergeek, and have been keeping a blog (Vancouver Game Design) for a couple years now. I am now trying to prod myself to produce more content for a wonderful gaming site called Game Snobs. These days I've taken to writing fiction, and am in a bit of a slump in regards to non-fiction game-talk. But I'll do my best to post some interesting stuff here. All of which will, of course, be cross-posted on my blog. Because I am lazy.

Expert Blogs

The Conundrum of the Multiplayer Mindshare  Featured Blogs
Posted by Nick Halme on Wed, 04 Nov 2009 03:33:00 EST in Game Design
The pulsing, constantly dividing organism that is the multiplayer gaming community can only split its attention so much. Why do multiplayer games get made when they will predictably fail to grab part of that organism?
Read More... | 8 Comments

The Effects of Imaginary Value in Real Virtual Worlds
Posted by Nick Halme on Sun, 18 Oct 2009 07:02:00 EDT in Game Design
The MMO is governed by numbers and hierarchies whose arrangement has enormous effects on a game and its audience -- why a smaller ecosystem is probably safer.
Read More... | 0 Comments

It's No WoW, That's Why I'm Playing It
Posted by Nick Halme on Wed, 07 Oct 2009 02:26:00 EDT in Game Design
Why I think it's safe for someone like myself to jump into Warhammer Online when WoW is still alive and kicking.
Read More... | 1 Comments

What is Episodic Gaming?  Featured Blogs
Posted by Nick Halme on Mon, 28 Sep 2009 03:32:00 EDT in Game Design
An airy musing on the nature of episodic games.
Read More... | 9 Comments

   

Nick Halme's Comments

Comment In: The Conundrum of the Multiplayer Mindshare [Blog - 11/04/2009 - 03:33]

Nothing new, but mind boggling ...

Nothing new, but mind boggling that money is spent on lots of sub-par products directed at vague audiences.

Comment In: What is Episodic Gaming? [Blog - 09/28/2009 - 03:32]

@Nicholas McFadden True, they exist ...

@Nicholas McFadden True, they exist -- but in the early stage of freeware. Things like the Half-Life episodes are an example of how ham handed AAA games have to handle episodic development. It's not a problem making a small game episodic, but it is a huge task making a polished ...