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August 17, 2017
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Nick Halme's Comments

Comment In: [Blog - 01/14/2011 - 10:31]

Apparently, it was more like ...

Apparently, it was more like 6.

Comment In: [News - 11/22/2010 - 08:20]

mixing the reality of warfare ...

mixing the reality of warfare with the illusion of a 'game' is cynical. With a videogame, yes. What about Ludology

Comment In: [Blog - 09/30/2010 - 11:37]

@Martin Khufu It's a bigger ...

@Martin Khufu It's a bigger rag against the game than you think. It would be much easier with an autosave system...a good way to get the player to respect your core gameplay, even if it is repetitive with no immediate goals, is by introducing artificial difficulty. This is a very ...

Comment In: [Blog - 08/31/2010 - 08:40]

Yeah that's interesting, there is ...

Yeah that's interesting, there is a certain satisfaction to finding your own way to game the system. Personally I felt like, in this case, it was too tedious to be especially rewarding. It would have been fun to be able to take a lot of hits from the boss, with ...

Comment In: [News - 08/09/2010 - 07:53]

I think this is a ...

I think this is a bit misleading. An experimental game is synonymous with a prototype, not it's own genre, and you seem to agree with this -- make any game and you'll show that you know how to do something. I think we have a strange loathing for games like ...

Comment In: [Blog - 07/12/2010 - 01:41]

It's nice to see someone ...

It's nice to see someone not say It's not for you, let it be . I don't think the technology is the problem, it's the content going out for its first year. I guess they believe there's an untapped market they can access rather than selling content to Xbox owners. ...

Comment In: [Blog - 07/11/2010 - 03:20]

I think that we overestimate ...

I think that we overestimate something we've never tried. There is certainly the suggestion of a macabre game that makes your heart sink, but I think there is also the suggestion of a game that doesn't abandon convention while making your trigger-pull fateful. Take this scenario: the player fast ropes ...

Comment In: [Blog - 04/17/2010 - 03:53]

@Greg McClanahan I wouldn't say ...

@Greg McClanahan I wouldn't say that games transcend art, I'd say that art is already a very confused place. Art is a big blanket that some people would like to think needs a tighter definition. Because artists are not lofty appreciators of art are lofty. @Ian Fisch Please don't troll ...

Comment In: [Blog - 04/14/2010 - 10:41]

It's really incredible -- I ...

It's really incredible -- I tried out Runescape years ago when a friend recommended I see what it is. It's a strange but interesting game, and it's a wonder it makes so much money -- it really is. While I think it's a wonderful success story, I don't believe it ...

Comment In: [Blog - 04/12/2010 - 04:48]

I think it's safe to ...

I think it's safe to stand by Half-Life 2's methodology when it comes to presenting difficulty -- even though it doesn't practice it nearly enough. And that is Learn by the death of some other guy . An npc steps into the sand and is ripped apart by Antlions a ...

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