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Blogs

Nick Halme's Comments

Comment In: Where Shank's Boss Battles Went Wrong [Blog - 08/31/2010 - 08:40]

Yeah that's interesting, there is ...

Yeah that's interesting, there is a certain satisfaction to finding your own way to game the system. Personally I felt like, in this case, it was too tedious to be especially rewarding. It would have been fun to be able to take a lot of hits from the boss, with ...

Comment In: A Letter To Students: Experimental Games Can Get You Jobs [News - 08/09/2010 - 07:53]

@David What I'm saying is ...

@David What I'm saying is that experimental design is a flawed term, or at least one that isn't being well defined. You seem to be using it to mean any mechanics used that aren't in best selling games already, which makes it odd that you cite Haze or Lair. Both ...

Comment In: Do We Have A Moral Obligation To Make War Games With An Anti-War Agenda? [Blog - 07/11/2010 - 03:20]

I disagree, prepare to go ...

I disagree, prepare to go to war, sir.

Comment In: Dis-Kinection: How Microsoft Has Lost Focus [Blog - 07/12/2010 - 01:41]

It's nice to see someone ...

It's nice to see someone not say It's not for you, let it be . I don't think the technology is the problem, it's the content going out for its first year. I guess they believe there's an untapped market they can access rather than selling content to Xbox owners. ...

Comment In: A Critical Retort to Roger Ebert on Games as Art [Blog - 04/17/2010 - 03:53]

@Eric Carr I think a ...

@Eric Carr I think a good analogue is performance art -- choreographer and performer.

Comment In: Still Think Free Doesn't Work? [Blog - 04/14/2010 - 10:41]

@Ephriam Knight Free to play ...

@Ephriam Knight Free to play when used as a term means free for a majority users, income provided by a paying minority . Browser games, flash portals -- these are traditional ad supported games -- something being literally free to play is not the same as using the free to ...

Comment In: Why Trial and Error will Doom Games [Blog - 04/12/2010 - 04:48]

I think it's safe to ...

I think it's safe to stand by Half-Life 2's methodology when it comes to presenting difficulty -- even though it doesn't practice it nearly enough. And that is Learn by the death of some other guy . An npc steps into the sand and is ripped apart by Antlions a ...

Comment In: Suffering and Altruism -- A Ramble on the Added Value of Character States [Blog - 03/31/2010 - 03:28]

@Bob dillan To preface this, ...

@Bob dillan To preface this, the article is labelled as a ramble because it digresses it touches on protagonists and player states, really. Borderlands is an example of enemy states, not story. But GTA4 does such a thing, it's not a film and it's fairly cartoony. Shadow of the Colossus ...

Comment In: Who's Afraid Of Facebook? [Blog - 03/31/2010 - 01:50]

I don't think anyone is ...

I don't think anyone is afraid. Afraid of what I think people that work on traditional games on traditional platforms just don't throw respect around. Especially not at the sight of money alone. They might be a bit rude, but you can't blame people for not respecting rudimentary game design ...

Comment In: The Next Frontier - Female Gaming Demographics [Blog - 03/30/2010 - 12:17]

I think this issue has ...

I think this issue has always been frustratingly simple ie they're overthinking it and struggling to businesses trying to move fast and capitalize on the female market. Females just are not as widely introduced to videogames as boys are, just the same as girls and hockey in Canada. There are ...

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