Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Nick Halme's Comments

Comment In: [Blog - 09/30/2010 - 11:37]

DR is a niche game ...

DR is a niche game because of its game design. Do you think Capcom wants it to serve a smaller audience A niche game might be a complement to the gamers that covet it, but no to the studio that wants to keep being a studio. I should have also ...

Comment In: [Blog - 08/31/2010 - 08:40]

Yeah that's interesting, there is ...

Yeah that's interesting, there is a certain satisfaction to finding your own way to game the system. Personally I felt like, in this case, it was too tedious to be especially rewarding. It would have been fun to be able to take a lot of hits from the boss, with ...

Comment In: [News - 08/09/2010 - 07:53]

@David What I'm saying is ...

@David What I'm saying is that experimental design is a flawed term, or at least one that isn't being well defined. You seem to be using it to mean any mechanics used that aren't in best selling games already, which makes it odd that you cite Haze or Lair. Both ...

Comment In: [Blog - 07/11/2010 - 03:20]

I disagree, prepare to go ...

I disagree, prepare to go to war, sir.

Comment In: [Blog - 07/12/2010 - 01:41]

It's nice to see someone ...

It's nice to see someone not say It's not for you, let it be . I don't think the technology is the problem, it's the content going out for its first year. I guess they believe there's an untapped market they can access rather than selling content to Xbox owners. ...

Comment In: [Blog - 04/17/2010 - 03:53]

@Eric Carr I think a ...

@Eric Carr I think a good analogue is performance art -- choreographer and performer.

Comment In: [Blog - 04/14/2010 - 10:41]

@Ephriam Knight Free to play ...

@Ephriam Knight Free to play when used as a term means free for a majority users, income provided by a paying minority . Browser games, flash portals -- these are traditional ad supported games -- something being literally free to play is not the same as using the free to ...

Comment In: [Blog - 04/12/2010 - 04:48]

I think it's safe to ...

I think it's safe to stand by Half-Life 2's methodology when it comes to presenting difficulty -- even though it doesn't practice it nearly enough. And that is Learn by the death of some other guy . An npc steps into the sand and is ripped apart by Antlions a ...

Comment In: [Blog - 03/31/2010 - 03:28]

@Bob dillan To preface this, ...

@Bob dillan To preface this, the article is labelled as a ramble because it digresses it touches on protagonists and player states, really. Borderlands is an example of enemy states, not story. But GTA4 does such a thing, it's not a film and it's fairly cartoony. Shadow of the Colossus ...

Comment In: [Blog - 03/31/2010 - 01:50]

I don't think anyone is ...

I don't think anyone is afraid. Afraid of what I think people that work on traditional games on traditional platforms just don't throw respect around. Especially not at the sight of money alone. They might be a bit rude, but you can't blame people for not respecting rudimentary game design ...

[Previous] | [Next]