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Blogs

Nick Harris's Blog

Nick Harris's Comments

Comment In: The Simulation Dream [Blog - 06/02/2013 - 04:09]

Well, I was so impressed ...

Well, I was so impressed with how well you articulated these issues that I have just been to Amazon to buy your paperback: 'Designing Games: A Guide to Engineering Experiences '. What interests me is to simulate a system so that you only pay the computational cost for what you ...

Comment In: A New Word for Game [Blog - 04/21/2009 - 12:38]

Adventure. ...

Adventure.

Comment In: The Demo Is Dead, Part 2 [Blog - 06/05/2013 - 05:38]

It is unfortunate that the ...

It is unfortunate that the tone of this article makes you come across as nauseatingly entitled. Calling your potential customers 'wasters ' will put you in an adversarial stance with them. I for one will deliberately avoid all of your companies games on principle and buy those made by developers ...

Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]

Whilst a video can selectively ...

Whilst a video can selectively show the parts that work, or emphasise cutscenes, a demo will allow a player to evaluate the efficacy of the controls, the robust quality of the code and the actual pacing of the game. In the past, I remember that all arcade games had attract ...

Comment In: Inside the striking art and design of Hawken [Feature - 06/03/2013 - 04:35]

Kitbashing is both a well ...

Kitbashing is both a well established method for rapidly prototyping a physical model... r n r nhttp://en.wikipedia.org/wiki/Kitbashing r n r n...and a way to recycle 3D assets within a comparatively small team: r n r nhttp://vimeo.com/57776919 r n r nWhat interests me is the potential to use parameterised Constructive Solid ...

Comment In: The Saturday Paper: Use NEW IDEA On GENRE [Blog - 05/27/2013 - 07:49]

I made a forum post ...

I made a forum post about this a few years ago: r n r nhttp://www.escapistmagazine.com/forums/read/9.149958-Sell-your-Game-Idea-Here page 5 3641774 r n r nI think that procedural generation, simulation and emergent gameplay including procedural narrative are likely to be the qualities that distinguish the next-generation. Open worlds require too much content to ...

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