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Blogs

Nick Harris's Comments

Comment In: The Simulation Dream [Blog - 06/02/2013 - 04:09]

Well, I was so impressed ...

Well, I was so impressed with how well you articulated these issues that I have just been to Amazon to buy your paperback: 'Designing Games: A Guide to Engineering Experiences '. What interests me is to simulate a system so that you only pay the computational cost for what you ...

Comment In: A New Word for Game [Blog - 04/21/2009 - 12:38]

Adventure. ...

Adventure.

Comment In: The Demo Is Dead, Part 2 [Blog - 06/05/2013 - 05:38]

It is unfortunate that the ...

It is unfortunate that the tone of this article makes you come across as nauseatingly entitled. Calling your potential customers 'wasters ' will put you in an adversarial stance with them. I for one will deliberately avoid all of your companies games on principle and buy those made by developers ...

Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]

Whilst a video can selectively ...

Whilst a video can selectively show the parts that work, or emphasise cutscenes, a demo will allow a player to evaluate the efficacy of the controls, the robust quality of the code and the actual pacing of the game. In the past, I remember that all arcade games had attract ...

Comment In: Inside the striking art and design of Hawken [Feature - 06/03/2013 - 04:35]

Kitbashing is both a well ...

Kitbashing is both a well established method for rapidly prototyping a physical model... r n r nhttp://en.wikipedia.org/wiki/Kitbashing r n r n...and a way to recycle 3D assets within a comparatively small team: r n r nhttp://vimeo.com/57776919 r n r nWhat interests me is the potential to use parameterised Constructive Solid ...

Comment In: The Saturday Paper: Use NEW IDEA On GENRE [Blog - 05/27/2013 - 07:49]

I made a forum post ...

I made a forum post about this a few years ago: r n r nhttp://www.escapistmagazine.com/forums/read/9.149958-Sell-your-Game-Idea-Here page 5 3641774 r n r nI think that procedural generation, simulation and emergent gameplay including procedural narrative are likely to be the qualities that distinguish the next-generation. Open worlds require too much content to ...

Comment In: 'If you're backwards compatible, you're really backwards.' [News - 05/22/2013 - 01:53]

The lack of backwards compatibility ...

The lack of backwards compatibility on the Xbox One is a fault. A minor fault, but a fault nonetheless. Sony 's Gaikai streaming system may not work for everyone equally optimally without lag, it all depends on a cash strapped Zaibatsu investing in infrastructure in everyone 's geographical locales. I ...

Comment In: The Trouble with Immersion, or the Opening of Metro: Last Light [Blog - 05/16/2013 - 09:35]

@ Mr Chmielarz r n ...

@ Mr Chmielarz r n r nThank you for the reply. Actually, since I made my post someone I live with took an interest in the conundrum and took the view that I should stay in-character and act as Captain Grayson Hunt would. I am not playing as me as ...

Comment In: In Defense of Immersion [Blog - 05/17/2013 - 12:06]

Games are systems of rules ...

Games are systems of rules within which interesting behaviour may emerge, often with some aspect of challenge, or competition for the player to measure their performance against. The percieved veracity of a simulation can be a sufficient hook to keep the player engaged without recourse to throwing problems at them. ...

Comment In: The single most useful advice I can give for making any game better.. feedback [Blog - 05/06/2013 - 11:12]

May I recommend you take ...

May I recommend you take the time to download and study this large .pdf of the original game manual for Super Mario 64: r n r nhttp://s3.amazonaws.com/szmanuals/b3a3fbf02b2af80bcae8c46335703a37 r n r nI feel that along with your actions being reinforced by feedback cartoonish, Chaplinesque, 'over-sold ' animations , the more sophisticated ...

[More Nick Harris Comments]   

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