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Blogs

Nick Harris's Comments

Comment In: Irrational Play and Design: The Psychology of Money [Blog - 04/25/2013 - 04:54]

I thought that you might ...

I thought that you might have touched upon this when you wrote about 'What you Pay For ' and 'Favourite Price ', but I 'm unsure... so I say it here. r n r nI think that there are a lot of consumers who are suspicious of something that is ...

Comment In: Designing the Wii U [Blog - 04/26/2013 - 03:58]

Nintendo should have called the ...

Nintendo should have called the Wii the Mii and the Wii U the Wii. r n r nMii - me - it captures my motion with wand nunchuck r n r nWii - we - new support for 'asymetrical gameplay ' - i.e. cooperative play on TV Pad

Comment In: Video: Making a game while struggling with obsessive compulsiveness [News - 04/24/2013 - 03:59]

The slide at 10:36 on ...

The slide at 10:36 on 'Circular Logic ' applies to my own project, which I am about 2/3rds of the way through and have so far spent twenty years on. Obviously, this is just a hobby indie game, not something that has to feed and clothe me - indeed, it ...

Comment In: Making Halo 4: A Story About Triple-A [Feature - 04/26/2013 - 04:13]

I still don 't understand ...

I still don 't understand why 343 wrecked the physics of the Mongoose and Warthog. r n r nHalo 4 even messed with the control scheme sufficiently for me to hate it.

Comment In: Inside the PlayStation 4 With Mark Cerny [Feature - 04/24/2013 - 04:00]

At least DS4 rumbles. ...

At least DS4 rumbles.

Comment In: Why the Next-Generation Will Change Games Forever [Blog - 04/23/2013 - 08:35]

'Forza Horizon ' lets you ...

'Forza Horizon ' lets you rewind at any point and resume. Rewind could apply to an FPS so that you effectively play it through once, perfectly, with permadeath. r n r nSecondly, you can split an adventure into missions which when completed put your injured protagonist in an unseen hospital ...

Comment In: Revive Your Game (And Life) with CPR Design [Blog - 04/18/2013 - 11:07]

Life presents us with challenges. ...

Life presents us with challenges. We choose to engage with some and avoid others. Those that matter to us yield subjective rewards. Rewards that others may not even regard as having quantifiable value. The winning conditions of Games: their points, rankings, medals, kudos and predetermined achievements are objective constructs devoid ...

Comment In: Why I'll Never Work on First-Person Shooters Again [Blog - 04/19/2013 - 06:56]

Kirby sucks... ...

Kirby sucks...

Comment In: Games have the potential to be infinite, so why are you still working on a throwaway project? [Blog - 04/08/2013 - 10:15]

I liked your blog post, ...

I liked your blog post, then read: r n r nhttp://flatfingers-theory.blogspot.co.uk/2007/05/its-all-been-done-no-way.html r n r n...and made a long comment there, which apparently got swallowed into the digital void. So, I have posted it elsewhere on Gamasutra despite it also being pertinent to this discussion: r n r nhttp://gamasutra.com/blogs/BartStewart/20090420/83791/The quotLiving Worldquot ...

Comment In: The "Living World" Game [Blog - 04/20/2009 - 03:49]

I 'm about two thirds ...

I 'm about two thirds of the way through the development of such a game. It is a MMORTSFPSRPG called 'Universe ' which blends Colonization, Commerce and Combat. Due to the complexity of such an ambitious endeavour I knew that I would be let down by the C programming language ...

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