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Blogs

Nick Marroni's Comments

Comment In: For one Kickstarter employee, Double Fine's project is literally a dream come true [News - 02/10/2012 - 05:30]

Very nice. ...

Very nice.

Comment In: Gamasutra takes anti-SOPA stance [News - 01/17/2012 - 05:19]

Bravo. ...

Bravo.

Comment In: Convince the ESA to Drop SOPA Support [Blog - 01/03/2012 - 12:45]

Nice post and thanks for ...

Nice post and thanks for taking the time to write it, Nathan. I just e-mailed 'em my thoughts.

Comment In: ESA voices support for SOPA legislation [News - 01/03/2012 - 05:16]

Unless they quickly and completely ...

Unless they quickly and completely honestly reverse their position, the ESA has officially outlived its usefulness and is now as spectacularly awesome as the MPAA and RIAA. itneedstogo

Comment In: Opinion: Let's Talk About Things We Can't [News - 12/09/2011 - 03:46]

Right on. ...

Right on.

Comment In: Comparing Hypership Sales Across All Platform [Blog - 11/01/2011 - 12:26]

All right. This shit is ...

All right. This shit is criminal. Hypership is the greatest game on XBLIG. Period. You need to get this on Steam--at least, Kris. Somewhere this will be properly exposed to a mass amount of people. I can't say enough good things about your game. Anyone that hasn't played it yet, ...

Comment In: Slightly Mad Launches Crowdfunding Platform, C.A.R.S. Racing Game [News - 10/12/2011 - 07:54]

Looks like this is, thankfully ...

Looks like this is, thankfully and rightfully so, legal in the U.K., Holland, India and China.

Comment In: Opinion: Is XBLA Past Its Prime? [News - 10/03/2011 - 01:58]

Hey, Robert. In a properly ...

Hey, Robert. In a properly implemented Digg-style gamer-curation model, what personal politics do you see negatively influencing things And, if end gamers don't collectively find a game good enough to feature, then who exactly would otherwise be purchasing it Maybe some of your concerns'll be address with a detailed read ...

Comment In: The Thatgamecompany Way [Feature - 09/26/2011 - 04:40]

If we could talk about ...

If we could talk about it, we wouldn t have to make a game about it.

Comment In: Interview: Molleindustria On Phone Story's 'Objectionable' Message [News - 09/14/2011 - 04:35]

@Lars Doucet, Sep 12's a ...

@Lars Doucet, Sep 12's a brilliant game and, really, a very cool story, bro.

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