GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Blogs

Nick Ralabate's Comments

Comment In: The top 10 game developers of 2012 [News - 12/13/2012 - 01:03]

The magic has faded a ...

The magic has faded a little bit, but the fact that Ziggurat was essentially the Action Button 15-game-review-manifesto in playable form made my year.

Comment In: The story of Glitch: Why this odd MMO is shutting down [News - 11/30/2012 - 03:41]

I looked them up when ...

I looked them up when I heard they hired Keita Takahashi, was really looking forward to the announcement of their launch... then I read this.

Comment In: How do you recapture vintage magic on modern touch devices? [News - 11/02/2012 - 05:10]

Hey Brandon We tried to ...

Hey Brandon We tried to go for that old-school-feeling with COOL PIZZA and decided that pixel art wasn 't necessary but that difficulty, precision and unification for lack of a better word of music, story and art would take us a lot of the way there. For me personally, otherness ...

Comment In: Ultima Online creators remember the good and bad of its early days [News - 10/11/2012 - 05:17]

Good stuff, just finished Dungeons ...

Good stuff, just finished Dungeons and Dreamers and the best chapters pertained to Garriott and the Ultimas.

Comment In: Age of mobile: Ensemble founder Goodman on his new iOS battles [News - 10/11/2012 - 04:04]

I wonder what he means ...

I wonder what he means with this: r n r n I really think that in the triple-A gaming space, we were making much better games when we started really putting in the user-tracking mechanisms r n r nValve 's OCD playtesting Bungie 's over-the-top heatmap analysis lab I 'm ...

Comment In: 5 tips for making great animations for 2D games [News - 08/31/2012 - 03:48]

This is good stuff, I ...

This is good stuff, I never knew what a smear was... I was worried it was one of the 8-bit paint program brushes. r n r nThis is another nice article on hard-driving hand-drawn game animation: r n r nhttp://art-eater.com/2010/07/test-1-darkstalkers/

Comment In: Opinion: The trials of the game developer [News - 08/27/2012 - 08:46]

I 'm a game programmer ...

I 'm a game programmer too or maybe a programmer , depending on the interpretation in your article , but I think you might be overstating your case on philosopher-physicists performing the hardest job in the world just a weeee bit...

Comment In: Opinion: Freemium is not shareware [News - 08/21/2012 - 05:17]

Lars, I feel like a ...

Lars, I feel like a fool for not knowing this but what do you mean by platform expectations

Comment In: The $1.6 billion threat to game consoles [News - 08/10/2012 - 01:10]

Ralph Baer gets snubbed again, ...

Ralph Baer gets snubbed again, for the fifth decade in a row. He called television games before he invented Pong r n r nhttp://www.ralphbaer.com/how video games.htm r n r nSeriously though, I 've had a little hands-on time with GameTree Transgaming 's smart TV subsidiary and while the hardware is ...

Comment In: 5 tips for making great 16-bit-style action games [News - 08/09/2012 - 03:58]

Great article, I really liked ...

Great article, I really liked the linked-to piece on Donkey Kong style jumps a whole lot. Reminds me a bit of Game Feel by Steve Swink which is the best book on video games so far. Ah, abstracting player controls to parabolas, to feel the warm breeze of the future

[Previous] | [Next]   

UBM Tech