Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 7, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Nicklaus Liow's Blog

 

I make public domain playables. My three most Internet Famous™ projects include: Coming Out Simulator 2014, a half-true story about half-truths, Parable of the Polygons, an interactive essay on systemic bias, and Nothing To Hide, a satire of social media and self-surveillance.

 

Member Blogs

Posted by Nicklaus Liow on Mon, 09 Feb 2015 02:28:00 EST in Design, Serious
Three games that help players learn by doing, and a tutorial on how to craft a argument using game mechanics.


Posted by Nicklaus Liow on Mon, 11 Aug 2014 01:53:00 EDT in Design, Console/PC, Indie
Three tips on how to merge gameplay with narrative - how to create Systemic Stories.



Nicklaus Liow's Comments

Comment In: [Blog - 02/09/2015 - 02:28]

True, stories definitely can 't ...

True, stories definitely can 't be reduced to mere cause-effect But I 've seen a bunch of great storytellers cite cause-and-effect/action-and-reaction as the backbone of a great story. My fave piece of advice is from Matt Stone Trey Parker South Path, The Book of Mormon , on THEREFORE/BUT storytelling: http://nathanbweller.com/creators-of-south-park-storytelling-advice-but-therefore-rule/ ...