I make public domain playables. My three most Internet Famous™ projects include: Coming Out Simulator 2014, a half-true story about half-truths, Parable of the Polygons, an interactive essay on systemic bias, and Nothing To Hide, a satire of social media and self-surveillance.
Three games that help players learn by doing, and a tutorial on how to craft a argument using game mechanics.
Three tips on how to merge gameplay with narrative - how to create Systemic Stories.
[Blog - 02/09/2015 - 02:28]
True, stories definitely can 't ...
True, stories definitely can 't be reduced to mere cause-effect But I 've seen a bunch of great storytellers cite cause-and-effect/action-and-reaction as the backbone of a great story. My fave piece of advice is from Matt Stone Trey Parker South Path, The Book of Mormon , on THEREFORE/BUT storytelling: http://nathanbweller.com/creators-of-south-park-storytelling-advice-but-therefore-rule/ ...