Nico Saraintaris's Blog
Nico Saraintaris is one half of Beavl, an independent game studio from Argentina putting some teeth into videogames.
This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl.
In this interview we talk about Moveless Chess, our entry for last Ludum Dare (3rd place in Innovation) and the plans we have with the game.
In this Q&A Johan Gjestland talks about his game Fugl, mobile industry, singing a duet with other gamedevs and flying!
Some thoughts on Kapsula (just released!) and that warming feeling you want to generate when working on your game.
In this Q&A Dom2D talks about game design, art influences, favourite devs, game jams and tumblr addiction!
David is an Irish filmmaker and artist based in Los Angeles (The External World, Her and Adventure Time among other amazing stuff). Mountain is his first game as a gamedev. In this Q&A he talks about the game, reception, working with Double Fine and more!
Nico Saraintaris's Comments
[Blog - 06/17/2016 - 09:33]
Anton Black moves unaware of ...
Anton Black moves unaware of your powers, so yeah, AI plays according board state and regular movement rules. As a player, you have to exploit that. But there s more. New levels we are working on include new design patterns... blocking possible checks with black pieces and more neat tricks ...