Nikhil Murthy's Member Blogs
A breakdown of the techs of Civilization.
A breakdown of the units of Civilization.
Breaking down the components of the cities in Civilization.
Assorted thoughts on Getting Over It With Bennett Foddy including musings on the design, authorship, profundity and toxic masculinity of the game.
I define life-like games as those games that are about life and defend the idea of them.
On what a narrative gap looks like in a systems-driven game, how they can benefit your game and the risks inherent to them.
How the representation of emotion changed in The Quiet Sleep
The space between the panels is key to comic books. Asking the reader to interpolate between the images to get the full story is an integral part of the medium. This article goes over a parallel technique in video games and why I like it so much.
How optional goals and tasklists conflict with each other.
We're used to the concept of foreshadowing in narrative media, but the same principles can be applied to game mechanics, as a number of existing games already show. This article breaks down how to use this in your games.
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