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February 10, 2012
 
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Nils Haukås's Comments

Comment In: Postmortem: Insomniac's Ratchet & Clank Future: Tools of Destruction [Feature - 12/22/2008 - 01:55]

Always fun to read tales ...

Always fun to read tales from the gaming trenches . : Postmortems are invaluable for inexperienced people like me who want to get into the biz. Keep it coming :

Comment In: The Megatrends of Game Design, Part 3 [Feature - 12/03/2008 - 04:30]

Although some of these trends ...

Although some of these trends are trends I can easily recognize, the article did open my eyes in the respect of ethical gamedesigning. Is it acceptable to lose some poor souls in the quest for the ultimate, addictive experience If the issue isn't taken seriously it might perhaps result in ...

Comment In: 2008's Top-Selling Games So Far: How They Stack Up [Feature - 09/23/2008 - 01:25]

@Razien Bordello Thanks for the ...

@Razien Bordello Thanks for the info on those games. Yes, I knew about Braid : It's just so easy for games like that to drown in the massive hype of other games, I had not heard about the other one's. Maybe that wind game. So, we can hope that the ...

Comment In: He Is 8-Bit: Capcom's Hironobu Takeshita Speaks [Feature - 08/04/2008 - 04:30]

Nice article. Will be interesting ...

Nice article. Will be interesting if this can spark some kind of retro game-making trend.

Comment In: Dreaming of a New Day: Heavy Rain's David Cage [Feature - 07/25/2008 - 05:00]

@ 26 Jul 2008 at ...

@ 26 Jul 2008 at 11:51 pm PST You brought up a good point with the SotC example. A game may lack interactive fidelity, but you are still in control of the character. The simple kind of interactive presence that you have as a player is underestimated quality of games. ...

[Previous Nils Haukås Comments]   

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