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Blogs

Noah Falstein's Blog   Expert Blogs

A game designer practically since birth (back when dinosaurs ruled the world) I went pro in 1980. Since then I was one of the first ten employees at Lucasfilm Games/LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. For the last 13 years I've run my own consulting company, The Inspiracy http://www.theinspiracy.com A few of my games that I was project leader, designer, or co-designer on: Sinistar, Koronis Rift, PHM Pegasus, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Chaos Island, Hungry Red Planet, Freedom Fighter 56, and Mata Hari.

Expert Blogs

Suddenly Social, gradually asocial...  Featured Blogs
Posted by Noah Falstein on Fri, 30 Dec 2011 12:54:00 EST in
Joys and trials of a startup realtime multiplayer game company
Read More... | 2 Comments

What Use Is A Baby? Part 1: Post-Natal  Featured Blogs
Posted by Noah Falstein on Fri, 05 Jun 2009 03:47:00 EDT in Game Design
Why Microsoft's "Project Natal" will be more than Microsoft Bob and Weave
Read More... | 12 Comments

The Triumph of Will  Featured Blogs
Posted by Noah Falstein on Wed, 08 Apr 2009 06:20:00 EDT in Game Design
Will Wright's departure from EA is one more sign that the industry is heading in an exciting new direction - or more accurately, many exciting new directions.
Read More... | 4 Comments

Time Travel, Poetry, And The 4th Dimension
Posted by Noah Falstein on Mon, 30 Mar 2009 01:24:00 EDT in Game Design
The experimental games session at GDC 2009 was full of mind-blowing, exciting new ideas. The future looks bright for game design diversity.
Read More... | 0 Comments

Serious Games in Europe
Posted by Noah Falstein on Tue, 10 Mar 2009 08:22:00 EDT in Game Design
Reporting on a Serious Games Conference within CeBIT, a half-million person trade show in Hannover, Germany.
Read More... | 0 Comments

Chilling in Leeuwarden
Posted by Noah Falstein on Sat, 07 Mar 2009 02:45:00 EST in Game Design
My impressions of game design students in Northern Holland.
Read More... | 0 Comments

   

Noah Falstein's Comments

Comment In: Temple Run's switch to free more than quadrupled its revenue [News - 01/23/2012 - 02:42]

Cross promotions with friends - ...

Cross promotions with friends - aren't some of those friends the Tiny Tower people Nice that someone besides Zynga may be benefiting from their work

Comment In: Report: Video game designer sentenced to death in Iran over propaganda charges [News - 01/09/2012 - 02:38]

The science fiction novel from ...

The science fiction novel from the 80's The Moon Goddess and the Sun by Donald Kingsbury suggested that the Soviet Union could be subverted through the dissemination of a video game through the USSR. Maybe someone in Iran thought it was a planning document

Comment In: A Puzzled Look At the Adventure Genre. [Blog - 12/12/2011 - 11:07]

I'm convinced that the main ...

I'm convinced that the main reason Adventure Games have faded is that they are perhaps the only game genre that doesn't show the user incremental progress towards their goal. People have tried graduated hints and other methods, but ultimately puzzles tend to devolve to either you get it or you ...

Comment In: Half a Billion Angry Birds Downloads? THESE ARE THE GOOD OLD DAYS [Blog - 11/02/2011 - 11:45]

Mario debuted in Donkey Kong, ...

Mario debuted in Donkey Kong, which was successful but nowhere near as successful as Angry Birds. It will take a few years to do a fair comparison.

Comment In: The Top 10 Weird Children Of Video Games and Neuroscience [Feature - 08/23/2011 - 05:10]

Erin, great article. Having been ...

Erin, great article. Having been doing work in this field myself for many years, I've accumulated quite a few interesting contacts and corroborative detail that others here may find interesting. Here are a few highlights from former clients: There's a huge potential for games using neurofeedback to treat ADD/ADHD. I ...

Comment In: Glu Mobile Selling Gun Bros. Weapon For Nearly $500 [News - 08/03/2011 - 02:36]

I'd bet Glu's reasoning is ...

I'd bet Glu's reasoning is that if only .1 of their users buy it, and in doing so, drive away a third of their remaining audience, it's still worth it. And besides, they'll probably go after each other.

[More Noah Falstein Comments]   

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