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Noah Falstein's Comments
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Comment In: Stop Debating "Games as Art" [Blog - 04/04/2011 - 08:54]
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There's a problem here. You ... There's a problem here. You say The latest salvo comes from Brian Moriarty and his GDC lecture claiming that games are not art . PLEASE read what he actually said at http://www.ludix.com/moriarty/apology.html and you will see he repeatedly states, assumes, and confirms that GAMES ARE ART. he says they are ... |
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Comment In: Metacritic Removes Individual Developer Scores, Still 'A Work In Progress' [News - 03/29/2011 - 05:45]
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Whether you believe in the ... Whether you believe in the theory of this being a good thing, in practice their information, even on very high profile people, was both incredibly incomplete and often terribly misleading. Given what I saw, if they took the same approach to rating movie people, Steven Spielberg would be rated only ... |
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Comment In: Metacritic Begins Aggregating Individual Developer Scores [News - 03/25/2011 - 03:35]
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I've been in the industry ... I've been in the industry for 31 years, worked on hundreds of titles, and they have a grand total of one score from a game I consulted on for a single week. That's one week in about 1618. Not exactly stunning accuracy. |
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Comment In: GDC Weirdfest 2011 [Blog - 03/19/2011 - 11:29]
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And IGDA does not get ... And IGDA does not get a cut of the proceeds either and has nothing to do with the price even obliquely, blaming them is, well, weird... |
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Comment In: The GDC Chronicles: A Report from the Second GDC [News - 11/19/2010 - 02:58]
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I was there in 88 ... I was there in 88 and corrected the years-old Wikipedia error assuming Chris's first conf was in the previous year. I remember feeling awed at seeing 180 game developers in one spot |
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Comment In: A Journey Across the Main Stream: Games for My Mother-in-Law [Feature - 09/01/2010 - 04:10]
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Christian beat me to it. ... Christian beat me to it. I heard Sheri talk about how the here's a bunch of stuff to try, go at it is a male play pattern years ago, and my first thought was to remember early talks we had at LucasArts about how start a game, and how we ... |
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Comment In: Letting Go Of Game Contractors [Blog - 08/11/2010 - 12:31]
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Kimberly, since you've already been ... Kimberly, since you've already been a contractor yourself, I'm a bit surprised you don't mention the most obvious missing part of your equation - reputation. Peter hits on this too. When you say your budget is too small to hire top rated pros, I'd say that if you factor in ... |
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Comment In: The Secrets Of Cloth Simulation In Alan Wake [Feature - 04/29/2010 - 04:30]
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I'm just bemused by the ... I'm just bemused by the fact that even 10 years ago - certainly 20 - the idea of an article about realistic simulation of a tweed jacket with elbow patches in a game would have seemed like either science fiction or a bad joke. Long Live Alan Wake Lord knows ... |
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Comment In: Kill Polygon, Kill: Violence, Psychology, and Video Games [Feature - 10/22/2009 - 01:15]
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I contributed to the ReMission ... I contributed to the ReMission game from Hopelab - fairly violent 3rd person shooter. But the violence is directed against cancer cells and bacteria, and the game is proven to help kids with cancer stick to their treatment regiments - so it makes for a good example when people tell ... |
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Comment In: Minimised Game Design For Indies: Yes Or No? [Blog - 09/30/2009 - 08:20]
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Glenn beat me to it. ... Glenn beat me to it. At design talks, I frequently quote Albert Einstein, Everything should be made as simple as possible, but no simpler - restating the same principle. I think it's the single most important guideline for game design. Of course, the PROCESS of making things simple can be ... |
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