Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Sony Computer Entertainment America LLC
Audio Tools Engineer
 
Sony Computer Entertainment America LLC
World Wide Studios Technical Product Manager
 
Sony Computer Entertainment America LLC
Senior Software Application Engineer
 
Sony Computer Entertainment America LLC
Senior Gamer Insights Specialist
 
High 5 Games
Technical Artist
 
Airtight Games
Art Director
spacer
Blogs

Noah Falstein's Comments

Comment In: Stop Debating "Games as Art" [Blog - 04/04/2011 - 08:54]

There's a problem here. You ...

There's a problem here. You say The latest salvo comes from Brian Moriarty and his GDC lecture claiming that games are not art . PLEASE read what he actually said at http://www.ludix.com/moriarty/apology.html and you will see he repeatedly states, assumes, and confirms that GAMES ARE ART. he says they are ...

Comment In: Metacritic Removes Individual Developer Scores, Still 'A Work In Progress' [News - 03/29/2011 - 05:45]

Whether you believe in the ...

Whether you believe in the theory of this being a good thing, in practice their information, even on very high profile people, was both incredibly incomplete and often terribly misleading. Given what I saw, if they took the same approach to rating movie people, Steven Spielberg would be rated only ...

Comment In: Metacritic Begins Aggregating Individual Developer Scores [News - 03/25/2011 - 03:35]

I've been in the industry ...

I've been in the industry for 31 years, worked on hundreds of titles, and they have a grand total of one score from a game I consulted on for a single week. That's one week in about 1618. Not exactly stunning accuracy.

Comment In: GDC Weirdfest 2011 [Blog - 03/19/2011 - 11:29]

And IGDA does not get ...

And IGDA does not get a cut of the proceeds either and has nothing to do with the price even obliquely, blaming them is, well, weird...

Comment In: The GDC Chronicles: A Report from the Second GDC [News - 11/19/2010 - 02:58]

I was there in 88 ...

I was there in 88 and corrected the years-old Wikipedia error assuming Chris's first conf was in the previous year. I remember feeling awed at seeing 180 game developers in one spot

Comment In: A Journey Across the Main Stream: Games for My Mother-in-Law [Feature - 09/01/2010 - 04:10]

Christian beat me to it. ...

Christian beat me to it. I heard Sheri talk about how the here's a bunch of stuff to try, go at it is a male play pattern years ago, and my first thought was to remember early talks we had at LucasArts about how start a game, and how we ...

Comment In: Letting Go Of Game Contractors [Blog - 08/11/2010 - 12:31]

Kimberly, since you've already been ...

Kimberly, since you've already been a contractor yourself, I'm a bit surprised you don't mention the most obvious missing part of your equation - reputation. Peter hits on this too. When you say your budget is too small to hire top rated pros, I'd say that if you factor in ...

Comment In: The Secrets Of Cloth Simulation In Alan Wake [Feature - 04/29/2010 - 04:30]

I'm just bemused by the ...

I'm just bemused by the fact that even 10 years ago - certainly 20 - the idea of an article about realistic simulation of a tweed jacket with elbow patches in a game would have seemed like either science fiction or a bad joke. Long Live Alan Wake Lord knows ...

Comment In: Kill Polygon, Kill: Violence, Psychology, and Video Games [Feature - 10/22/2009 - 01:15]

I contributed to the ReMission ...

I contributed to the ReMission game from Hopelab - fairly violent 3rd person shooter. But the violence is directed against cancer cells and bacteria, and the game is proven to help kids with cancer stick to their treatment regiments - so it makes for a good example when people tell ...

Comment In: Minimised Game Design For Indies: Yes Or No? [Blog - 09/30/2009 - 08:20]

Glenn beat me to it. ...

Glenn beat me to it. At design talks, I frequently quote Albert Einstein, Everything should be made as simple as possible, but no simpler - restating the same principle. I think it's the single most important guideline for game design. Of course, the PROCESS of making things simple can be ...

[Previous] | [Next]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.