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Noah Falstein's Comments
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Comment In: The Designer's Notebook: Sorting Out the Genre Muddle [Feature - 07/09/2009 - 09:10]
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Good points here. The definition ... Good points here. The definition of serious games that I like is games with a purpose beyond entertainment , and breaking down games not just by genre by by purpose and audience is a good idea. One consequence of that definition is that the same game can change classification depending ... |
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Comment In: Back In The Water: The Monkey Island Interview [Feature - 07/06/2009 - 05:50]
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Can't wait Hey Dave, if ... Can't wait Hey Dave, if you want to team up to tackle a Dig 1-A complete with your Citadel Beast, let me know. |
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Comment In: What Use Is A Baby? Part 1: Post-Natal [Blog - 06/05/2009 - 03:47]
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I should clarify, I wouldn't ... I should clarify, I wouldn't be shocked if Natal is to our future in controlling computer/TV interfaces what the Apple Newton was to current iPhones/Smart phones. They may not have got it quite right, and we may need another generation or two of refinement, but I think that at some ... |
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Comment In: E3: Ubisoft's Detoc Looks To Game, Film Convergence [News - 06/04/2009 - 05:12]
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Next week I'm speaking at ... Next week I'm speaking at a conference that is blending Serious Games and Documentary Filmmaking, http://www.xmedialab.com/ q node/273 which strikes me as a nice parallel to standard Games and Films. But there has always been an uneasy blend between games and movies, particularly in the FMV days of the 1990's, ... |
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Comment In: Breaking In? [Blog - 04/16/2009 - 06:27]
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Let's think this through. You ... Let's think this through. You say, All I know is that I have to keep trying my hardest to land even the smallest of gigs to get my foot in the door, because once my foot is in the door, I won't be leaving anytime soon. Multiply that by a ... |
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Comment In: The Triumph of Will [Blog - 04/08/2009 - 06:20]
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Logan, I agree - it's ... Logan, I agree - it's a win-win. Will gets to do whatever he wants - of course, there are constraints, but many less than when he was officially an EA employee. And yet if he has an idea that would be best implemented as a 50 million extravaganza, and he ... |
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Comment In: Battle Garegga: More Pink Flamingos, Please [Blog - 04/08/2009 - 07:23]
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Thanks Michael, you made my ... Thanks Michael, you made my day. Noah Falstein, project leader, Sinistar N F |
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Comment In: Opinion: Kicking The Dog At The Game Critics' Rant [News - 04/07/2009 - 05:51]
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Anyone complaining about how the ... Anyone complaining about how the game industry is all guy culture needs to see Jenova Chen's Flower game. Aside from the macho name, he really goes over the top with his talk about evoking emotions for adults and females: http://blogs.mercurynews.com/aei/2009/02/12/game-philosophy-and-narrative-behind-flower/ If only more women were designing games we wouldn't have ... |
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Comment In: GDC: Wright, Molyneux, Gordon, and Lanning on Games and Social Change [News - 03/27/2009 - 04:49]
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My favorite moment during the ... My favorite moment during the panel was when Will referenced Gilligan's Island. I had actually cut a Gilligan's Island slide out of a talk I gave recently when I realized that none of the game developers I was addressing knew the series, despite the online availability. I thought perhaps I'd ... |
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Comment In: Game Design in South Africa [Blog - 03/21/2009 - 01:25]
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Hmm, I'm surprised you apparently ... Hmm, I'm surprised you apparently didn't hear about I-Imagine, http://www.i-imagine.com/ who have been in business for ten years - I worked with them on Chase, their first game and the first from the Xbox incubator program. Not that the SA game development scene is huge, but it's bigger than I ... |
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