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Blogs

Noah Falstein's Comments

Comment In: Kickstarting A Serious Game [Blog - 09/12/2009 - 01:27]

Serious games have a purpose ...

Serious games have a purpose beyond entertainment - it is often training or education, but what you are doing certainly qualifies, much as Darfur is Dying did. Interactive immersion is a great way to get people to live a different reality, and this can be used to empathize with an ...

Comment In: Interview: Weisman, Smith & Tinker Reveal Nanovor [News - 08/03/2009 - 01:12]

This is a great idea. ...

This is a great idea. I think it could be wildly successful and encourage a bunch of copycats. I think that if it does well, a similar structure will work with existing hand-held devices like the DS, PSP, and iPhone with appropriate older content, but this may be the Pokemon ...

Comment In: The History of Defender: The Joys of Difficult Games [Feature - 07/14/2009 - 03:00]

Giles, John Newcomer who designed ...

Giles, John Newcomer who designed Joust was not a good Defender player and was specifically trying to create a game that was more accessible. His battle was for the flap button, which he correctly felt was a big part of the feeling of the game - he had to fight ...

Comment In: The Designer's Notebook: Sorting Out the Genre Muddle [Feature - 07/09/2009 - 09:10]

Good points here. The definition ...

Good points here. The definition of serious games that I like is games with a purpose beyond entertainment , and breaking down games not just by genre by by purpose and audience is a good idea. One consequence of that definition is that the same game can change classification depending ...

Comment In: Back In The Water: The Monkey Island Interview [Feature - 07/06/2009 - 05:50]

Can't wait Hey Dave, if ...

Can't wait Hey Dave, if you want to team up to tackle a Dig 1-A complete with your Citadel Beast, let me know.

Comment In: What Use Is A Baby? Part 1: Post-Natal [Blog - 06/05/2009 - 03:47]

I should clarify, I wouldn't ...

I should clarify, I wouldn't be shocked if Natal is to our future in controlling computer/TV interfaces what the Apple Newton was to current iPhones/Smart phones. They may not have got it quite right, and we may need another generation or two of refinement, but I think that at some ...

Comment In: E3: Ubisoft's Detoc Looks To Game, Film Convergence [News - 06/04/2009 - 05:12]

Next week I'm speaking at ...

Next week I'm speaking at a conference that is blending Serious Games and Documentary Filmmaking, http://www.xmedialab.com/ q node/273 which strikes me as a nice parallel to standard Games and Films. But there has always been an uneasy blend between games and movies, particularly in the FMV days of the 1990's, ...

Comment In: Breaking In? [Blog - 04/16/2009 - 06:27]

Let's think this through. You ...

Let's think this through. You say, All I know is that I have to keep trying my hardest to land even the smallest of gigs to get my foot in the door, because once my foot is in the door, I won't be leaving anytime soon. Multiply that by a ...

Comment In: The Triumph of Will [Blog - 04/08/2009 - 06:20]

Logan, I agree - it's ...

Logan, I agree - it's a win-win. Will gets to do whatever he wants - of course, there are constraints, but many less than when he was officially an EA employee. And yet if he has an idea that would be best implemented as a 50 million extravaganza, and he ...

Comment In: Battle Garegga: More Pink Flamingos, Please [Blog - 04/08/2009 - 07:23]

Thanks Michael, you made my ...

Thanks Michael, you made my day. Noah Falstein, project leader, Sinistar N F

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