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Ofer Rubinstein's Blog

Ofer rubinstein is an indie game developer under the label of Pompi Pompi Entertainment.

Member Blogs

Posted by Ofer Rubinstein on Sat, 02 Feb 2013 10:28:00 EST in Programming
Part 1 on some optimizations required to make your Android game have better performance when using Java and GC.

Posted by Ofer Rubinstein on Thu, 21 Jun 2012 06:40:00 EDT in Programming, Console/PC
A blog post about fixing displacement maps for use tesselation work out and real time displacement. (First steps on the new adventure of developing a 3D game with "next gen" technology, with the glory of tesselation.)

Posted by Ofer Rubinstein on Wed, 03 Feb 2010 01:34:00 EST in Programming
Why making sense is not always the right choice.

Posted by Ofer Rubinstein on Fri, 29 Jan 2010 02:23:00 EST in Programming
Having fun with dynamic cast alternatives.

Posted by Ofer Rubinstein on Tue, 05 Jan 2010 04:14:00 EST in Programming
A neat way to access privates from one class to another, without direct inheritance or friend.

Posted by Ofer Rubinstein on Thu, 31 Dec 2009 07:11:00 EST in Production
What is the importance of events? Is it good to look forward to events?

Ofer Rubinstein's Comments

Comment In: [News - 07/09/2013 - 03:42]

You will find that there ...

You will find that there are a lot of greedy nasty selfish people everywhere in this world. From people on the road, to people at the workplace. r nWhat I don 't understand, how suddenly you realize you are in a work environment that is not that nice and open ...

Comment In: [News - 04/19/2013 - 10:42]

It shows people are willing ...

It shows people are willing to throw money on really stupid things. I mean, some people take pride when people spend money on their game, but to spend money on this It put all other things in a different perspective. r nMaybe people are just too damn bored and lonely ...

Comment In: [News - 04/15/2013 - 10:21]

Placed 73 That 's terrible, ...

Placed 73 That 's terrible, no wonder it costs 100 . r nConsoles usually have hardware that lasts for the future, so they will stay relevant a few years ahead. r nIn one or two years I am sure you will be able to buy a phone that is cheaper ...

Comment In: [Blog - 02/25/2013 - 11:38]

I like shooting stuff, it ...

I like shooting stuff, it 's fun. r nThere are no more deep artistic indie games than there are deep artistic AAA games. r nI hate playing an FPS with a game pad, I feel limited by the controller. r nHowever, this guy at work hates playing an FPS or ...

Comment In: [Blog - 06/02/2012 - 06:02]

I don 't think the ...

I don 't think the influencial people on the indie scene have ever cared about the little guy. New indies are mostly on their own when they start. r nIt helps to network with other indies, but that 's true to almost any industry, though fellow indies are likely to ...

Comment In: [Blog - 09/04/2010 - 02:36]

I didn't read all the ...

I didn't read all the article, but one point I would like to say is inventory can actually be fun Just take a look at Ultima 7's inventory system. It was actually fun fiddeling in your backpack.