Oscar Barda is very good at video games, his grandma once said he "gets" them. He's been playing them for like since he was a kid or so and that totally makes him a specialist.
He's also an art counselor in interactive art and video games at La Gaîté lyrique in Paris where in 2012 he co-directed the exhibition Joue Le Jeu (play along) currated by Lynn Hugues, Heather Kelley and Cindy Poremba. Permanent currator of the free and open video game space of la Gaîté lyrique, Oscar selects games all year long to be featured to the public with new selections of 8 games every other week. If you have a great game you'd like to see displayed in a museum, send inquiries at email@example.com
Oscar co-founded Them Games, a Paris-based indie game studio in 2012 and has worked with many other game companies before mainly as a game designer.
Finding a definition for “games” or “play” is a very perilous exercise, but a very important one. This is why despite this topic having been a dead horse for decades, I decided to beat it once more, trying to lay a new brick on the edifice.
We established previously that games are an artistic field in which art pieces can exist, let's now look at a most peculiar state of mind that games can induce or provoke. Let us delve together in a new movement in video games: Machinalism.
We established previously that games are an artistic field in which art pieces can exist, let's now look at the first art movement in this article series : justwalkingism. What is it, how and where does it exist, what games were birthed from it?
In this first post of a series of articles, in which I will try to introduce notions and tools to explore the idea of art movements in games. How are games art,
[Blog - 10/12/2016 - 10:34]
Hey Leonardo r nI pondered ...
Hey Leonardo r nI pondered that for awhile, but when we see electronic games, we still call them video games in everyday life. Maybe we shouldn 't, but I think the example still stands : is a video game played by someone blind, still a video game
[Blog - 07/31/2014 - 08:41]
Anna, have you tried Jason ...
Anna, have you tried Jason Roher 's Gravitation Or maybe The Marriage by Rod Humble r nThey express through rules, and, granted, they are simplistic, but first, never in the history of the world have so many people been designing games and secondly, I think you can go further than ...
[Blog - 07/12/2014 - 06:06]
I am going to be ...
I am going to be brutally honest here: the game looks really really bad. r nI think that 's your main problem, right here: if I saw the game on any platform I would not give it a second. I know it 's unfair and believe me I would like ...