A blog outlining 7 different ways to give a shooter interesting weapons. Ranging from the nature of weapon selection systems to adding interesting and meaningful depth to weapons.
Examining the difference between player and character skill in videogames and determining how skill progression systems can complement the gameplay of a game.
I didn 't use BC that often, only a few times a year, but I 'm really glad that the 360 and PS3 had it. There are a few gems that you just will really want to re-visit once or twice a year for the rest of your life, you ...
Obviously the specs would need to change a bit to make sure the device has a better battery life I 'm not suggesting Sony now make a new version of Vita that is also a phone, but instead wishing that they made a phone from the start . If it ...
SC2 is much smaller in Korea than SC1 was. SC2 failed to retain the majority of SC1 fans there, and many of them have moved to LoL or just away from eSports and competitive gaming in general many moved to MMOs as well .
I 'm not saying that people don 't like stories in games. What I am saying is that pretty much every time that story would be better delivered through another medium. I love MGS but that is more for gameplay. The crazy story is nice for the first time around ...
I think it sort of comes down to what sort of game the developer is trying to make. To me Assassin 's Creed felt like a series that wants the player to see lots of cool moves and feel like the main character is a badass so to speak. Whereas ...