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Blogs

Pallav Nawani's Comments

Comment In: Commun-Indies: Takumi Naramura's GDC 2013 talk [Blog - 05/07/2013 - 07:03]

Well at least you could ...

Well at least you could post here. In English , even.

Comment In: Why Candy Box became more social than 'social games' [News - 05/07/2013 - 01:03]

Don 't think it is ...

Don 't think it is a 'social ' game at all. In fact, it has more in common with roguelikes than it has with farmville.

Comment In: Skyrim's Modular Approach to Level Design [Blog - 05/01/2013 - 09:15]

Great article. It would be ...

Great article. It would be nice to have a follow up article from your team/artists/programmers that goes into technical details of how to make it work.

Comment In: Making Action Game Minions Interesting, Part 1: The Art [Blog - 05/02/2013 - 01:43]

Great Article. Can 't wait ...

Great Article. Can 't wait for the part 2

Comment In: How Hundreds' minimalist design paid off [News - 05/03/2013 - 05:14]

Would be nice to know ...

Would be nice to know what 'commercial success ' means in terms of some numbers :

Comment In: Turbulenz Engine goes open source [Blog - 05/02/2013 - 11:00]

Q: Is is possible to ...

Q: Is is possible to ship a native binary of HTML5 games Or in other words, play the games without a browser

Comment In: Mini Muddy Post-Mortem [Blog - 04/23/2013 - 04:14]

Nice post. I am curious ...

Nice post. I am curious to know whether you have already released ATV Wild Ride 3D your previous post mentioned a release date of March 2013 and if so, how did it go

Comment In: Revive Your Game (And Life) with CPR Design [Blog - 04/18/2013 - 11:07]

A nice addition to the ...

A nice addition to the designers toolbox.

Comment In: Mammas, Don't Let Your Babies Grow Up To Write Patchers [Blog - 04/17/2013 - 04:21]

Why didn 't you just ...

Why didn 't you just zip up the small files make them into a bigger file r nSending a lot of small files, either via net oy just copying them from one place to another on a filesystem is always slow.

Comment In: 12 ways to improve turn-based RPG combat systems [Blog - 04/11/2013 - 05:21]

It 's also interesting to ...

It 's also interesting to see these ideas show up in a game that 's 5 years old Xbox version released 2008, PC in 2009 . r n r nTry Baldur 's Gate, Released 1998.

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