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Pascal Bestebroer's Blog   Expert Blogs


Dutch, indie game developer since 2004, pixelartist, retro-dude. Find my games under the Orangepixel label on most platforms.

my tech blog :
twitter: orangepascal


Expert Blogs

Posted by Pascal Bestebroer on Tue, 03 Nov 2015 01:09:00 EST in Business/Marketing
A blog about breaking my own rules of business, breaking my own rules of game development, but also creating my best game in ten years without people knowing about it

Posted by Pascal Bestebroer on Tue, 20 Oct 2015 12:00:00 EDT in Business/Marketing, Production, Indie
Every developer goes through it: "the four-phases of game development". From prototype to release there are very definable blocks of time that go along with different moods, different work-load, and different degrees of losing your sanity.

Posted by Pascal Bestebroer on Fri, 02 Oct 2015 01:21:00 EDT in Programming, Serious, Indie
For a new style of game, I looked back at some old style AI code for inspiration. This turn-based game plays like an arcade-game, so speed and flexibility are very important.

Posted by Pascal Bestebroer on Mon, 06 Jul 2015 01:34:00 EDT in Business/Marketing, Indie
The revenue stats of a ten-year-indie developer, the failures, the wins, the changes and the road ahead. Not a millionaire, but making a handsome living from creating games

Posted by Pascal Bestebroer on Fri, 05 Jun 2015 01:14:00 EDT in Business/Marketing, Console/PC, Indie
Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about.

Posted by Pascal Bestebroer on Mon, 09 Feb 2015 02:28:00 EST in Business/Marketing, Indie
Why are smaller developers not doing more with branding ? You don’t need to be a huge company to add branding, and it's such an important part of doing business in this crowded market place.

Pascal Bestebroer's Comments

Comment In: [Blog - 10/20/2015 - 12:00]

your comment made me think, ...

your comment made me think, so I pitched the pitch to my twitter followers and a whole bunch of comments came out r n r nfor now the new one is: r n r nSpace Grunts mixes an action game with a turn-based roguelike: Quick instant turns and inventory handling ...

Comment In: [Blog - 07/06/2015 - 01:34]

it 's actually easier to ...

it 's actually easier to be the artist programmer.. much faster turn-around times when I need new graphics, animations or when I completely want to redesign things. r n r nDoesn 't hurt learning a few more languages.. you 'll find that most of them have a lot in common, ...

Comment In: [Blog - 06/05/2015 - 01:14]

that 's why I did ...

that 's why I did open with knowing I 'm in a lucky situation r n r nBut the article is also written for guys like you, just starting in this crowded world of games It will be hard getting noticed, written or talked about.. just don 't give up ...

Comment In: [Blog - 01/19/2015 - 01:20]

There are some facebook groups ...

There are some facebook groups with many indies from all levels . But haven 't found any good forums or anything yet. r n r ndid start a forum on the orangepixel site: but it 's obviously also about my own games

Comment In: [Blog - 02/02/2014 - 11:53]

thanks, I do my best ...

thanks, I do my best not to make the games look like a one-man-team production

Comment In: [Blog - 09/09/2013 - 08:16]

Thanks, and you are right, ...

Thanks, and you are right, every experience will be different Only thing I can recommend people is that if you have the chance, go for it.. give it a try and fight for doing the thing you love to do.. r n r njust make sure you go all-in, and ...