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Pascal Bestebroer's Blog   Expert Blogs


Dutch, indie game developer since 2004, pixelartist, retro-dude. Find my games under the Orangepixel label on most platforms.

my tech blog :
twitter: orangepascal


Expert Blogs

Posted by Pascal Bestebroer on Fri, 02 Oct 2015 01:21:00 EDT in Programming, Serious, Indie
For a new style of game, I looked back at some old style AI code for inspiration. This turn-based game plays like an arcade-game, so speed and flexibility are very important.

Posted by Pascal Bestebroer on Mon, 06 Jul 2015 01:34:00 EDT in Business/Marketing, Indie
The revenue stats of a ten-year-indie developer, the failures, the wins, the changes and the road ahead. Not a millionaire, but making a handsome living from creating games

Posted by Pascal Bestebroer on Fri, 05 Jun 2015 01:14:00 EDT in Business/Marketing, Console/PC, Indie
Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about.

Posted by Pascal Bestebroer on Mon, 09 Feb 2015 02:28:00 EST in Business/Marketing, Indie
Why are smaller developers not doing more with branding ? You donít need to be a huge company to add branding, and it's such an important part of doing business in this crowded market place.

Posted by Pascal Bestebroer on Mon, 19 Jan 2015 01:20:00 EST in Business/Marketing, Console/PC, Indie, Social/Online
Gunslugs 2 is now available in a hectic day of press-mailing, support, and social media. Read about the stress, the adrenaline and struggles of a one-man indie company doing his own PR.. oh.. and get the game while your at it!

Posted by Pascal Bestebroer on Sun, 02 Feb 2014 11:53:00 EST in Business/Marketing, Serious, Indie
So people have been asking for a Heroes of Loot post-mortem, but I honestly havenít felt right on writing one up for various reasons. So I finally decided to just put those reasons in an article and see if that would be interesting enough...

Pascal Bestebroer's Comments

Comment In: [Blog - 07/06/2015 - 01:34]

it 's actually easier to ...

it 's actually easier to be the artist programmer.. much faster turn-around times when I need new graphics, animations or when I completely want to redesign things. r n r nDoesn 't hurt learning a few more languages.. you 'll find that most of them have a lot in common, ...

Comment In: [Blog - 06/05/2015 - 01:14]

that 's why I did ...

that 's why I did open with knowing I 'm in a lucky situation r n r nBut the article is also written for guys like you, just starting in this crowded world of games It will be hard getting noticed, written or talked about.. just don 't give up ...

Comment In: [Blog - 01/19/2015 - 01:20]

There are some facebook groups ...

There are some facebook groups with many indies from all levels . But haven 't found any good forums or anything yet. r n r ndid start a forum on the orangepixel site: but it 's obviously also about my own games

Comment In: [Blog - 02/02/2014 - 11:53]

thanks, I do my best ...

thanks, I do my best not to make the games look like a one-man-team production

Comment In: [Blog - 09/09/2013 - 08:16]

Thanks, and you are right, ...

Thanks, and you are right, every experience will be different Only thing I can recommend people is that if you have the chance, go for it.. give it a try and fight for doing the thing you love to do.. r n r njust make sure you go all-in, and ...

Comment In: [Blog - 03/20/2013 - 03:09]

and that makes you one ...

and that makes you one of the few trying stuff like that is great, but it 's just not proven interesting to do for a small dev like me.. you 'd need a big company with a big marketing push to set new standards like that on controls. r n ...