Pascal Bestebroer's Blog
full time indie developer since 2004. Created Gunslugs, Heroes of Loot , Space Grunts and many more. Releasing games on mobile,pc and consoles. If you like to stay updated on my games and posts, sign up here: http://www.orangepixel.net/sign-up/
http://www.orangepixel.net | http://techblog.orangepixel.net/
The first in a series of blogs showing the process behind game development from a 13-year full-time indie developer "veteran". The series covers the basics from keeping dedicated to the work, to planning work load, running the business and more.
For Heroes of Loot 2, which launched in Early Access this week, I wanted to improve on all my previous attempts of a level-generator by not just generating interesting dungeons, but also adding solvable quests and challenges.
Have you ever tried your hands at a game genre that you didn't even like to play? It's a thrilling experience and it can bring you a lot of awesome experience, let me explain!
Times have changed, having earned a living on mobile for 10 years.. I'm now slowly moving away to PC. Is my love for mobile gone, or has my audience been scared away by free-to-play ?
A blog about breaking my own rules of business, breaking my own rules of game development, but also creating my best game in ten years without people knowing about it
Every developer goes through it: "the four-phases of game development". From prototype to release there are very definable blocks of time that go along with different moods, different work-load, and different degrees of losing your sanity.
Pascal Bestebroer's Comments
[Blog - 02/21/2017 - 09:24]
[Blog - 05/17/2016 - 01:42]
A: The level generator is ...
A: The level generator is capable of mixing up specific things like room-sizes, corridor lengths, the amount of alternate-paths in a room. r n r nAt the start of the level-generation, the decisions are made to make a big level, or a smaller level. To have big rooms or just ...
[Blog - 05/09/2016 - 08:06]
what the game is about ...
what the game is about is in the description, also looking at the trailer you can see the thrust-gameplay elements in action. r n r na greenlight game doesn 't have to be a 100 perfect releasable thing yet, it needs to show what it can be, which this game ...
[Blog - 11/30/2015 - 03:20]
[Blog - 10/20/2015 - 12:00]
your comment made me think, ...
your comment made me think, so I pitched the pitch to my twitter followers and a whole bunch of comments came out r n r nfor now the new one is: r n r nSpace Grunts mixes an action game with a turn-based roguelike: Quick instant turns and inventory handling ...
[Blog - 07/06/2015 - 01:34]
it 's actually easier to ...
it 's actually easier to be the artist programmer.. much faster turn-around times when I need new graphics, animations or when I completely want to redesign things. r n r nDoesn 't hurt learning a few more languages.. you 'll find that most of them have a lot in common, ...