Pascal Bestebroer's Blog
Dutch, indie game developer since 2004, pixelartist, retro-dude. Find my games under the Orangepixel label on most platforms.
my tech blog : http://techblog.orangepixel.net/
Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about.
Why are smaller developers not doing more with branding ? You donít need to be a huge company to add branding, and it's such an important part of doing business in this crowded market place.
Gunslugs 2 is now available in a hectic day of press-mailing, support, and social media. Read about the stress, the adrenaline and struggles of a one-man indie company doing his own PR.. oh.. and get the game while your at it!
So people have been asking for a Heroes of Loot post-mortem, but I honestly havenít felt right on writing one up for various reasons. So I finally decided to just put those reasons in an article and see if that would be interesting enough...
This struggle between creativity and business can really tear apart a developer. The problem is: who do you listen to? The business cap is usually the wisest of the two, and the smartest solution to listen to... So I listened to the creative-cap.
The stats I'm posting here are for Gunslugs, a game I released January 16th, 2013 on iOS (universal, meaning one version for iPhone's, iPod's and iPad's), Android (phones, tablets and a few more gadgets) and BlackBerry's Playbook and new BB10 OS devices.
Pascal Bestebroer's Comments
[Blog - 06/05/2015 - 01:14]
that 's why I did ...
that 's why I did open with knowing I 'm in a lucky situation r n r nBut the article is also written for guys like you, just starting in this crowded world of games It will be hard getting noticed, written or talked about.. just don 't give up ...
[Blog - 01/19/2015 - 01:20]
There are some facebook groups ...
There are some facebook groups with many indies from all levels . But haven 't found any good forums or anything yet. r n r ndid start a forum on the orangepixel site: http://www.orangepixel.net/forum/ but it 's obviously also about my own games
[Blog - 02/02/2014 - 11:53]
[Blog - 09/09/2013 - 08:16]
Thanks, and you are right, ...
Thanks, and you are right, every experience will be different Only thing I can recommend people is that if you have the chance, go for it.. give it a try and fight for doing the thing you love to do.. r n r njust make sure you go all-in, and ...
[Blog - 03/20/2013 - 03:09]
and that makes you one ...
and that makes you one of the few trying stuff like that is great, but it 's just not proven interesting to do for a small dev like me.. you 'd need a big company with a big marketing push to set new standards like that on controls. r n ...