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September 16, 2014
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Pascal Bestebroer's Blog

 

Dutch, android+ios game developer, pixelartist, retro-dude, 8bit lover best known for Meganoid, Stardash and now Gunslugs

Find my games under the Orangepixel label on most platforms I can get it working on ;)

my tech blog : http://techblog.orangepixel.net/
twitter: orangepascal

 

Member Blogs

Posted by Pascal Bestebroer on Sun, 02 Feb 2014 11:53:00 EST in Business/Marketing, Serious, Indie
So people have been asking for a Heroes of Loot post-mortem, but I honestly havenít felt right on writing one up for various reasons. So I finally decided to just put those reasons in an article and see if that would be interesting enough...


Posted by Pascal Bestebroer on Mon, 09 Sep 2013 08:16:00 EDT in Business/Marketing, Indie
This struggle between creativity and business can really tear apart a developer. The problem is: who do you listen to? The business cap is usually the wisest of the two, and the smartest solution to listen to... So I listened to the creative-cap.


Posted by Pascal Bestebroer on Wed, 20 Mar 2013 03:09:00 EDT in Design, Indie
The stats I'm posting here are for Gunslugs, a game I released January 16th, 2013 on iOS (universal, meaning one version for iPhone's, iPod's and iPad's), Android (phones, tablets and a few more gadgets) and BlackBerry's Playbook and new BB10 OS devices.



Pascal Bestebroer's Comments

Comment In: [Blog - 02/02/2014 - 11:53]

thanks, I do my best ...

thanks, I do my best not to make the games look like a one-man-team production

Comment In: [Blog - 09/09/2013 - 08:16]

Thanks, and you are right, ...

Thanks, and you are right, every experience will be different Only thing I can recommend people is that if you have the chance, go for it.. give it a try and fight for doing the thing you love to do.. r n r njust make sure you go all-in, and ...

Comment In: [Blog - 03/20/2013 - 03:09]

and that makes you one ...

and that makes you one of the few trying stuff like that is great, but it 's just not proven interesting to do for a small dev like me.. you 'd need a big company with a big marketing push to set new standards like that on controls. r n ...