Pascal Bestebroer's Blog
Dutch, android+ios game developer, pixelartist, retro-dude, 8bit lover best known for Meganoid, Stardash and now Gunslugs
Find my games under the Orangepixel label on most platforms I can get it working on ;)
my tech blog : http://techblog.orangepixel.net/
Gunslugs 2 is now available in a hectic day of press-mailing, support, and social media. Read about the stress, the adrenaline and struggles of a one-man indie company doing his own PR.. oh.. and get the game while your at it!
So people have been asking for a Heroes of Loot post-mortem, but I honestly haven’t felt right on writing one up for various reasons. So I finally decided to just put those reasons in an article and see if that would be interesting enough...
This struggle between creativity and business can really tear apart a developer. The problem is: who do you listen to? The business cap is usually the wisest of the two, and the smartest solution to listen to... So I listened to the creative-cap.
The stats I'm posting here are for Gunslugs, a game I released January 16th, 2013 on iOS (universal, meaning one version for iPhone's, iPod's and iPad's), Android (phones, tablets and a few more gadgets) and BlackBerry's Playbook and new BB10 OS devices.
Pascal Bestebroer's Comments
[Blog - 01/19/2015 - 01:20]
With Gunslugs 2 I talked ...
With Gunslugs 2 I talked about the game on social media as soon as I had something going that was looking playable that was months before release . r n r nI contacted some press 2 or 3 weeks before release with an embargo for January 15th giving them a ...
[Blog - 02/02/2014 - 11:53]
[Blog - 09/09/2013 - 08:16]
Thanks, and you are right, ...
Thanks, and you are right, every experience will be different Only thing I can recommend people is that if you have the chance, go for it.. give it a try and fight for doing the thing you love to do.. r n r njust make sure you go all-in, and ...
[Blog - 03/20/2013 - 03:09]
and that makes you one ...
and that makes you one of the few trying stuff like that is great, but it 's just not proven interesting to do for a small dev like me.. you 'd need a big company with a big marketing push to set new standards like that on controls. r n ...