Patrick Casey's Blog
Japanese console roguelike fanatic and indie game developer.
I continue my exploration of roguelike design choices in the cult classic game, Mystery Dungeon: Shiren the Wanderer, and detail how I've borrowed and adapted some of the principles to my own game.
Musings of a roguelike developer about Steam Greenlight (based on his vast week's worth of experience).
With the term "roguelike" being tossed around for wildly different types of games these days, I'll explore what I feel separates hardcore roguelike games from dungeon crawlers with roguelike elements.
Thoughts on the design of my Shiren-like rogue-like, Voyage to Farland.
Patrick Casey's Comments
[Blog - 05/30/2014 - 11:29]
@Richard Horne - Glad you ...
@Richard Horne - Glad you liked the article I have this feeling I 've just scratched the surface here, but then again I like keeping game design as a messy craft with room for improvisation rather than have it be a regimented process. r n r nLooking forward to reading ...
[Blog - 05/27/2014 - 09:53]
I think it 's clear ...
I think it 's clear we need a semiofficial Gamasutra indie dev recipe book/blog. I tried Brian 's pasta/mayo recipe tonight it was pretty good. My humble contribution would be sliced avocado with soy sauce drizzled on it.
[Feature - 05/21/2014 - 02:00]
[Blog - 12/03/2013 - 01:12]
It seems to me that ...
It seems to me that turn-based gameplay is the middle child among roguelike features in discussions these days. PDL would be great for the new evolved use of roguelike i.e. the roguelike-likes and roguelites . But I hope I can still use roguelike for the games still being made that ...
[Blog - 11/19/2013 - 02:16]
Ernest, have you ever looked ...
Ernest, have you ever looked into Mystery Dungeon: Shiren the Wanderer It 's a fantastic game that 's essentially Rogue and NetHack with a graphical overhaul and controls honed down to work on a controller. r n r nJohn Harris wrote some great articles about it in his @Play column ...
[Blog - 09/11/2013 - 02:18]
Thanks r n r nA ...
Thanks r n r nA lot of this orthogonality idea comes from the careful design of Shiren. Simple things like that Rice Changer monster. You 'll curse it when it changes a beloved item into a riceball, but when you 're about the lose the game due to starvation it ...