Patrick Purcell's Blog
Currently a programming student at Tribeca Flashpoint.
Adding a shadow feature to the experiment
Stuck at a point where I can't really design this game out fully, but I want to stay productive on this project.
I'm really having a tough time trying to think of where to take this project now that the time travel functionality is working (mostly...), this post is pretty much going to be me thinking "out loud" about ways to make it interesting.
I am working on implementing Braid's rewind functionality, and coming up with an interesting design is proving difficult...
Trying a slightly different take on time play then Braid
Starting my last semester at Tribeca Flashpoint Media Arts Academy, I have several projects that will run til the end...I will be using this blog to record the process of taking these last few projects to completion.
Patrick Purcell's Comments
[Blog - 05/04/2013 - 04:33]
[Blog - 03/13/2013 - 03:18]
[News - 01/30/2013 - 03:43]
I think that seeing developers ...
I think that seeing developers experimenting without focusing primarily on monetary returns not that monetary returns are bad it is one of the surest indicators that our art form is growing
[Blog - 03/15/2011 - 05:48]
I wouldn't call the image ...
I wouldn't call the image kitsch...in the blog you are refering to, kitsch is defined as something that is asthetically pleasing and designed to elicit a prefab stock emotion...now, I am sure that you and I have different sensibilites regarding what in us can be challenged by art. The reason ...