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Paul Culp's Blog
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Paul Culp is the Studio Director for SuperGenius, a game art and animation studio located in Portland, Oregon. As Studio Director and Creative Director Paul leads several highly skilled teams dedicated to the primary disciplines of video game art and animation. Paul has 18 years of experience in the game industry as an Artist, Art Director, Game Designer, Outsourcing Manager, Producer and Creative Director. Prior to founding SuperGenius he co-founded Liquid Development, one of the first and largest game art studios in the U.S. where he helped develop many of the outsourcing standards used in the industry today.
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Expert Blogs
Forge Developer Diary: Postmortem  |
| Posted by Paul Culp on Wed, 24 Apr 2013 10:37:00 EDT in
Art,
Console/PC
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| The team behind Forge looks back at what they did right, what they did wrong, and what they are doing about it. |
| Read More... | 7 Comments |
The Specialists: An alternative Development Method on Forge  |
| Posted by Paul Culp on Mon, 10 Dec 2012 12:27:00 EST in
Production,
Console/PC
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| Between an alternative development method, a failed Kickstarter and a Greenlight success, Forge was a fascinating journey into a new world of game development. |
| Read More... | 6 Comments |
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Kickstarter to Kickfinish |
| Posted by Paul Culp on Wed, 01 Aug 2012 05:42:00 EDT in
Art,
Console/PC
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| We are turning to Kickstarter to help us FINISH what we hope is the best PvP game ever made. And we are almost there...In the words of the great David Domm - Call it a Kick-Finish, if you will. |
| Read More... | 0 Comments |
The Evolutionary Advantage of Hunting in Groups and the Pleasures of Proximity  |
| Posted by Paul Culp on Tue, 24 Jul 2012 11:55:00 EDT in
Business/Marketing,
Console/PC,
Art
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| Just because we CAN work remotely, scattered across the earth like nerd confetti, doesn't necessarily mean we SHOULD. |
| Read More... | 0 Comments |
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Forge Developer Diary: Art Direction |
| Posted by Paul Culp on Sun, 17 Jun 2012 04:54:00 EDT in
Art,
Console/PC
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| In this first post of an ongoing developer diary for Forge, a multiplayer fantasy epic set for release in late 2012, SuperGenius documents the process and obstacles faced during the game's art direction phase. |
| Read More... | 0 Comments |
Lessons in Visibility from the Arcade Generation  |
| Posted by Paul Culp on Mon, 14 May 2012 07:31:00 EDT in
Art,
Console/PC
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| There is nothing more dangerous or destructive as an arrogant youth with authority, and a big title. A retrospective. |
| Read More... | 5 Comments |
[More Paul Culp Blogs]
Paul Culp's Comments
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Comment In: The Specialists: An alternative Development Method on Forge [Blog - 12/10/2012 - 12:27]
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Hah Sorry Brad. Least it ... Hah Sorry Brad. Least it 's better than Judas, right |
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Comment In: The Secondary Costs of Outsourcing [Blog - 02/21/2012 - 05:41]
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Sadly, you are correct. Many ... Sadly, you are correct. Many developers dont calculate time the way they should. The information exists. The money is spent. Many just choose to put their head in the sand and ignore that it 's happening. When time goes unaccounted for during the project, it still shows up in the ... |
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Comment In: Prediction 2012: The Year Games Save the World [Blog - 12/22/2011 - 11:12]
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Also, I should point out ... Also, I should point out that there isn't much I could say about gamification in education that hasn't been said by Gabe Zicherman. There is a great TED video of him summarizing his take on the subject: http://www.ted.com/talks/gabe zichermann how games make kids smarter.html Enjoy, -Paul |
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Comment In: The Proposal: A Gentleman's Guide to Outsourcing [Blog - 08/15/2011 - 05:53]
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Thanks for the kind words. ... Thanks for the kind words. I'd be interested in hearing more from others in the field, since there doesn't seem to be a whole lot of information available on the subject. The best thing we can do is share our experiences and use them to shape our best practices. It's ... |
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Comment In: Be The Rebellion [Blog - 07/25/2011 - 01:03]
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I'm drinking what you're mixin. ... I'm drinking what you're mixin. |
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Comment In: GDC Weirdfest 2011 [Blog - 03/19/2011 - 11:29]
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Noah, you are absolutely correct. ... Noah, you are absolutely correct. I apologize if I directed blame at the wrong organization. It was a rant, not a research paper, but irresponsible nonetheless . Mentally replace IGDA with UBM, or Lizard People, Masons, whatever you prefer. Minus the good stuff, since I know the IGDA does some ... |
[More Paul Culp Comments]
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