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February 23, 2017
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Paul Culp's Blog   Expert Blogs


Paul Culp is the CEO of SuperGenius, a game art and animation studio located in Portland, Oregon. Paul has nearly 20 years of experience in the industry running studios and leading teams. His list of shipped titles includes Broken Age, The Matrix Reloaded, Tony Hawk: Project 8, The Walking Dead Games, The Wolf Among Us, Marvel Super Hero Squad Online, Tales of Monkey Island, and many more.


Expert Blogs

Posted by Paul Culp on Tue, 25 Feb 2014 07:22:00 EST in Design, Production, Art
Traditional outsourcing isn't as useful to developers as it was 5 to 10 years ago and often causes more problems than it solves. If we were to survive as a US studio we needed to rethink a decade's worth of practices and create a new model. It worked.

Posted by Paul Culp on Mon, 02 Dec 2013 07:54:00 EST in Design, Programming, Art, Indie
Robert Fink is one of our rock star artists here at SuperGenius. A while back he decided to propose to his then girlfriend, Angel in the most fitting way a game developer can. By making a game.

Posted by Paul Culp on Wed, 24 Apr 2013 10:37:00 EDT in Art, Console/PC
The team behind Forge looks back at what they did right, what they did wrong, and what they are doing about it.

Posted by Paul Culp on Mon, 10 Dec 2012 12:27:00 EST in Production, Console/PC
Between an alternative development method, a failed Kickstarter and a Greenlight success, Forge was a fascinating journey into a new world of game development.

Posted by Paul Culp on Wed, 01 Aug 2012 05:42:00 EDT in Art, Console/PC
We are turning to Kickstarter to help us FINISH what we hope is the best PvP game ever made. And we are almost there...In the words of the great David Domm - Call it a Kick-Finish, if you will.

Posted by Paul Culp on Tue, 24 Jul 2012 11:55:00 EDT in Business/Marketing, Art, Console/PC
Just because we CAN work remotely, scattered across the earth like nerd confetti, doesn't necessarily mean we SHOULD.

Paul Culp's Comments

Comment In: [Blog - 12/10/2012 - 12:27]

Hah Sorry Brad. Least it ...

Hah Sorry Brad. Least it 's better than Judas, right

Comment In: [Blog - 02/21/2012 - 05:41]

Sadly, you are correct. Many ...

Sadly, you are correct. Many developers dont calculate time the way they should. The information exists. The money is spent. Many just choose to put their head in the sand and ignore that it 's happening. When time goes unaccounted for during the project, it still shows up in the ...

Comment In: [Blog - 12/22/2011 - 11:12]

Also, I should point out ...

Also, I should point out that there isn't much I could say about gamification in education that hasn't been said by Gabe Zicherman. There is a great TED video of him summarizing his take on the subject: zichermann how games make kids smarter.html Enjoy, -Paul

Comment In: [Blog - 08/15/2011 - 05:53]

Thanks for the kind words. ...

Thanks for the kind words. I'd be interested in hearing more from others in the field, since there doesn't seem to be a whole lot of information available on the subject. The best thing we can do is share our experiences and use them to shape our best practices. It's ...

Comment In: [Blog - 07/25/2011 - 01:03]

I'm drinking what you're mixin. ...

I'm drinking what you're mixin.

Comment In: [Blog - 03/19/2011 - 11:29]

Noah, you are absolutely correct. ...

Noah, you are absolutely correct. I apologize if I directed blame at the wrong organization. It was a rant, not a research paper, but irresponsible nonetheless . Mentally replace IGDA with UBM, or Lizard People, Masons, whatever you prefer. Minus the good stuff, since I know the IGDA does some ...