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Paul Nunes's Blog


Paul Nunes is a Sound Designer for video games and film from Sydney, Australia. You will find him in having a cheery conversation or concentrating with headphones on.


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Posted by Paul Nunes on Wed, 30 Jul 2014 03:59:00 EDT in Audio, Production, Indie
As a Sound Designer for video games coming from a film background, I had to change my processes to work more effectively on Blade Symphony. I outline the changes (and their hurdles) in this blog post as well as few specific methods I found useful.

Paul Nunes's Comments

Comment In: [Blog - 03/01/2016 - 03:32]

Thanks for the thoughtful analysis. ...

Thanks for the thoughtful analysis. r n r nPS - where you say the qualified PC volume gets reset to 300,000 to 500,000 units because Moore 's Law has to catch up again I think you meant to choose out of 300,000 or 500,000 perhaps you couldn 't decide wether ...

Comment In: [Blog - 07/30/2014 - 03:59]

Hi Phil. Glad you found ...

Hi Phil. Glad you found the write up interesting. With Puny Human I would often brainstorm an idea or recieve a request by a team member and then move to quickly whip that up, implement, and check its working. When complete the fastest process is to see who is online ...