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Paul Tozour's Blog   Expert Blogs

 

Paul Tozour is a 20-year industry veteran and founder of Mothership Entertainment (Mothership-Entertainment.com), a new Austin studio developing a strategy game to be published by Stardock Corporation.

Paul also holds an MSE in Technology Management from UPenn and the Wharton School of Business and is the team leader of the Game Outcomes Project team (@GameOutcomes on Twitter).

 

Expert Blogs

Posted by Paul Tozour on Mon, 26 Jan 2015 06:00:00 EST in Business/Marketing, Design, Production, Console/PC, Social/Online
The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure


Posted by Paul Tozour on Tue, 20 Jan 2015 11:39:00 EST in Business/Marketing, Design, Production, Console/PC, Social/Online
Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


Part 3 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


Part 2 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


The first in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, and project management contribute to game project success or failure.


Posted by Paul Tozour on Mon, 13 Oct 2014 01:46:00 EDT in Business/Marketing, Production
A first-of-its-kind study to statistically evaluate game dev efforts across hundreds of game teams and generate insights about how teamwork, culture, leadership, and production practices contribute to team effectiveness and project success or failure.



Paul Tozour's Comments

Comment In: [News - 02/24/2015 - 04:36]

I was a lot more ...

I was a lot more interested in this tech before I read this. The fact that they seem to need to try to tear down competitors with unfounded allegations instead of standing on their own merits speaks volumes.

Comment In: [Blog - 02/04/2015 - 01:54]

You 're making a really ...

You 're making a really huge deal out of a relatively simple language feature. The reasons for this design decision are well-documented and it 's not very difficult to learn to use it properly. r n r nYes, C is a more powerful language, and gives you more rope to ...

Comment In: [News - 02/04/2015 - 02:34]

Absolutely. Read J Richard Hackman ...

Absolutely. Read J Richard Hackman 's Leading Teams: Setting the Stage for Great Performances, which goes into the kind of enabling conditions that managers need to set up for their teams. We talk about this model a bit in the Game Outcomes Project: http://ubm.io/1xBgJf8

Comment In: [Blog - 01/20/2015 - 11:39]

FYI, someone asked me to ...

FYI, someone asked me to redo Figure 7 looking at ONLY those teams on which crunch was purely voluntary. r n r nHere it is -- note that crunch still shows no statistically significant correlation with outcomes. r n r nhttp://bit.ly/1vcl610 r n r nJust for kicks, we did the ...

Comment In: [Blog - 01/26/2015 - 06:00]

It seems to be a ...

It seems to be a lot less obvious in practice. I think applying it on a day-to-day basis requires a level of self-awareness that isn 't very evenly distributed in our industry. r n r nI think a lot of it also has to do with teams focusing on the ...

Comment In: [News - 01/20/2015 - 04:01]

This was a great read ...

This was a great read Thanks for posting it.