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Paul Tozour's Blog   Expert Blogs

 

Paul Tozour is a 20-year industry veteran and founder of Mothership Entertainment (Mothership-Entertainment.com), a new Austin studio developing a strategy game to be published by Stardock Corporation.

Paul also holds an MSE in Technology Management from UPenn and the Wharton School of Business and is the team leader of the Game Outcomes Project team (@GameOutcomes on Twitter).

 

Expert Blogs

The first in a 4-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, and project management contribute to game project success or failure.


Posted by Paul Tozour on Mon, 13 Oct 2014 01:46:00 EDT in Business/Marketing, Production
A first-of-its-kind study to statistically evaluate game dev efforts across hundreds of game teams and generate insights about how teamwork, culture, leadership, and production practices contribute to team effectiveness and project success or failure.


Posted by Paul Tozour on Sun, 01 Dec 2013 05:22:00 EST in Design
Part 9 of an ongoing series on the application of decision modeling and optimization techniques to game design.


Posted by Paul Tozour on Sun, 22 Sep 2013 01:27:00 EDT in Design
Part 8 in an ongoing series on the use of decision modeling and optimization techniques in game design


Posted by Paul Tozour on Sun, 08 Sep 2013 08:47:00 EDT in Design
This article is the seventh in an ongoing series on the use of decision modeling and optimization techniques in game design


Posted by Paul Tozour on Sun, 25 Aug 2013 12:33:00 EDT in Design
Part 6 in an ongoing series on the use of decision modeling and optimization approaches in game design



Paul Tozour's Comments

Comment In: [Blog - 12/15/2014 - 01:49]

I have grown a bit ...

I have grown a bit skeptical of agile. The recent Game Outcomes Project study that my team and I carried out found that the production methodology that teams used had no measurable impact on project outcomes in the aggregate: r n r nhttp://gamasutra.com/blogs/PaulTozour/20141216/232023/The Game Outcomes Project Part 1 The Best ...

Comment In: [Blog - 12/16/2014 - 03:05]

Thanks for the kind words ...

Thanks for the kind words I don 't know that we can really go quite that far with some of our conclusions, though. r n r nProject duration really depends on project scope, team size, and a lot of other variables. Taking longer than 2 years isn 't necessarily a ...

Comment In: [News - 12/03/2014 - 01:28]

Why does that matter ...

Why does that matter

Comment In: [Blog - 11/17/2014 - 03:44]

This already exists all over ...

This already exists all over the place. If you play FTL, the outcome of your story choices is almost always non-obvious.

Comment In: [News - 10/21/2014 - 11:08]

Really looking forward to finding ...

Really looking forward to finding out more about this. I 'm already really excited about Technical Illusions ' CastAR platform ... if this is similar, or somehow better which I have a hard time imagining , I 'm all for it.

Comment In: [News - 06/02/2014 - 04:03]

Really enjoying WildStar. They did ...

Really enjoying WildStar. They did a terrific job innovating on the core gameplay and breaking the stale MMO formula. There 's really nothing else out like it.