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Paul Tozour's Blog   Expert Blogs

 

Paul Tozour is a 20-year industry veteran and founder of Mothership Entertainment (Mothership-Entertainment.com), a new Austin studio developing a strategy game to be published by Stardock Corporation.

Paul also holds an MSE in Technology Management from UPenn and the Wharton School of Business and is the team leader of the Game Outcomes Project team (@GameOutcomes on Twitter).

 

Expert Blogs

Posted by Paul Tozour on Mon, 29 Jun 2015 01:49:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
A GameDevsLikeYou interview with Paul Tozour discussing game development in the '80s, Unreal Engine 4, scripting languages, AI, negotiation, game developer education, AR/VR, teamwork, emotional intelligence, and the origins of the @GameOutcomes Project.


Posted by Paul Tozour on Mon, 26 Jan 2015 06:00:00 EST in Business/Marketing, Design, Production, Console/PC, Social/Online
The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure


Posted by Paul Tozour on Tue, 20 Jan 2015 11:39:00 EST in Business/Marketing, Design, Production, Console/PC, Social/Online
Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


Part 3 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


Part 2 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


The first in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, and project management contribute to game project success or failure.



Paul Tozour's Comments

Comment In: [Blog - 07/21/2016 - 04:53]

Super useful info Thanks for ...

Super useful info Thanks for posting this.

Comment In: [News - 05/10/2016 - 04:04]

Thanks for posting that, Mitchell. ...

Thanks for posting that, Mitchell. r n r nThe GDC talk is here: https://t.co/47SdzYSxTt

Comment In: [Blog - 02/25/2016 - 07:39]

This article uses the word ...

This article uses the word easy a little too much for my taste. There 's nothing easy about indie game dev and we do a disservice if we try to make it seem like there is. If it seems easy, either you 're just starting out or you 're not ...

Comment In: [Blog - 01/28/2016 - 08:05]

Great article, Paul. r n ...

Great article, Paul. r n r nRespect is essential for game development, and careless or defensive accusations of laziness do a lot to undermine that and create an environment that makes it more difficult to bring the best out of a team see http://ubm.io/1sDkAaY and http://bit.ly/1F0vIia . r n r ...

Comment In: [News - 01/15/2016 - 03:34]

The Magic Circle is a ...

The Magic Circle is a must-play. Everyone reading this, stop what you 're doing and pick it up now.

Comment In: [Blog - 01/04/2016 - 01:31]

Many a new game designer ...

Many a new game designer has failed because they think they can spreadsheet their way to greatness. r n r nI 'm glad I don 't know anybody like that.