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Paul Tozour's Blog   Expert Blogs

 

Paul Tozour is a 20-year industry veteran and founder of Mothership Entertainment (Mothership-Entertainment.com), a new Austin studio developing a strategy game to be published by Stardock Corporation.

Paul also holds an MSE in Technology Management from UPenn and the Wharton School of Business and is the team leader of the Game Outcomes Project team (@GameOutcomes on Twitter).

 

Expert Blogs

Posted by Paul Tozour on Mon, 29 Jun 2015 01:49:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
A GameDevsLikeYou interview with Paul Tozour discussing game development in the '80s, Unreal Engine 4, scripting languages, AI, negotiation, game developer education, AR/VR, teamwork, emotional intelligence, and the origins of the @GameOutcomes Project.


Posted by Paul Tozour on Mon, 26 Jan 2015 06:00:00 EST in Business/Marketing, Design, Production, Console/PC, Social/Online
The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure


Posted by Paul Tozour on Tue, 20 Jan 2015 11:39:00 EST in Business/Marketing, Design, Production, Console/PC, Social/Online
Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


Part 3 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


Part 2 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


The first in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, and project management contribute to game project success or failure.



Paul Tozour's Comments

Comment In: [News - 06/26/2015 - 04:04]

Dave, that 's ridiculous. You ...

Dave, that 's ridiculous. You 're defending pointless, unnecessary, reactionary censorship of American history with invalid arguments. r n r nThere 's no 'liability concern ' here. Just because most people hate the confederate flag and some want to draw a connection with recent events doesn 't make it some ...

Comment In: [News - 06/05/2015 - 04:04]

The Magic Circle is an ...

The Magic Circle is an amazing, extraordinary, one-of-a-kind game. It 's challenging, baffling, deeply meaningful, and incredibly relevant. r n r nIt says things that badly needed to be said in a way I never could have imagined them being said before. r n r nI generally hate pointless discussions ...

Comment In: [Blog - 06/02/2015 - 01:30]

Also not sure I agree ...

Also not sure I agree with 2. I 've seen plenty of designs that were given time and never came together. The quality of the iteration matters at least as much as how many iterations there are and how much time is allocated to them.

Comment In: [Blog - 05/20/2015 - 02:13]

Terrific post. The last paragraph ...

Terrific post. The last paragraph is priceless.

Comment In: [News - 04/23/2015 - 02:07]

No. It seems clear from ...

No. It seems clear from reading the article that dev support for this is optional, and modders can still put up mods for free.

Comment In: [Blog - 03/23/2015 - 12:53]

There 's the rub. Does ...

There 's the rub. Does crunching make a game better Or is it just what it takes to r n make a game on time Teams can work just as hard on a failure, or get extension r n upon extension and still ship a shit game. r n r ...