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Blogs

Paul Tozour's Comments

Comment In: How to Make it as a Professional Indie Game Developer [Blog - 04/09/2013 - 11:21]

Great article, Tom, and very ...

Great article, Tom, and very solid advice It was terrific working with you on MechWarrior 4: Vengeance back in the day -- you really saved that project.

Comment In: ANGELINA: The Computer Program that Designs Games [Feature - 04/01/2013 - 04:35]

Yes -- That 's exactly ...

Yes -- That 's exactly what I did to help the game balancing for City Conquest, as I described in my GDC AI Summit talk. I used a genetic algorithm running about a million games overnight to help identify dominant strategies and ensure that the design goals for the game ...

Comment In: Hiring Managers: Vetting Game Programmers [Blog - 03/01/2013 - 04:58]

Also, this: r n r ...

Also, this: r n r n What makes a game fun for you No, you 're not hiring a game r n designer BUT the programmer 's job is to make the designer 's r n vision work. r n r nseems a bit off the mark to me. r ...

Comment In: Accessible Strategy is not an Oxymoron: Design Pillars for Skulls of the Shogun [Feature - 02/01/2013 - 04:40]

Great article Really terrific work. ...

Great article Really terrific work. Skulls looks fantastic and I can 't wait to play it

Comment In: The Burning of Star Wars: The Old Republic [Feature - 12/14/2012 - 04:35]

@Kellam: Past a point, Effort ...

@Kellam: Past a point, Effort was put into this so don 't criticize it is a weak argument r n r nThat 's not even my argument, Kellam. You 're mischaracterizing my comment. Criticism is always acceptable it 's things like Picard double facepalm pics and imaginary conversations between the ...

Comment In: The Game Plan: 1 minute and 30 seconds into the game you should…. [Blog - 12/10/2012 - 05:45]

In any event, I 'd ...

In any event, I 'd urge readers to decide for themselves. Discovery-driven planning has proven extraordinarily useful in other fields, so it 's very surprising to me that no one in the game industry seems to know about it. r n r nHere are some links that might be useful: ...

Comment In: With Kickstarter campaigns, there's such a thing as 'too polished' [News - 08/20/2012 - 11:02]

. ...

.

Comment In: 38 Studios' Downfall: The Gamasutra Report [News - 06/01/2012 - 09:44]

The game industry never ceases ...

The game industry never ceases to amaze me. r n r nWe have the world 's most skilled developers, with a staggering amount of engineering, design, and artistic talent at our disposal ... but we seem to be completely incapable of pairing all of that with even the slightest bit ...

Comment In: The Making Of Fez, The Breaking Of Phil Fish [Feature - 12/12/2011 - 04:55]

Thanks, Nick. Great blog post. ...

Thanks, Nick. Great blog post.

Comment In: Report: Mad Max Director Acquires Brendan McNamara's Next Game [News - 11/28/2011 - 09:43]

I'm reminded of the wake ...

I'm reminded of the wake for Ultima IX, where they took a 6-foot-high stack of design docs, drove a stake through them, and lit a huge bonfire under them. http://www.ultima-ascension.de/ix/artikel wakeheld01.php

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