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Blogs

Percival Nghiem's Comments

Comment In: Three Million CoD:4 Modern Warfare Players Aren't Even F.N.G.'s [Blog - 03/13/2009 - 02:10]

I can imagine the multiplayer ...

I can imagine the multiplayer component as compelling, but shouldn't those electing to jump into multiplayer still go through even the most basic of tutorials F.N.G. takes less than five minutes to complete. The obstacle course can be cleared in under twenty seconds... If the argument is that the tutorial ...

Comment In: This Developer's Life: DICE [Blog - 03/13/2009 - 01:11]

Hilarious. ...

Hilarious.

Comment In: Why Is Peggle So Addictive? [Blog - 03/10/2009 - 11:34]

I think one of the ...

I think one of the secret design points is the micro anticipation effect. The ball moves so slowly, slow enough that the player can follow it from ping to pang to pong. Each correct anticipated movement is a reward. It's the constant affirmation you're talking about, but at a much ...

Comment In: Fresh Meat & Old Spice [Blog - 03/12/2009 - 03:12]

He was right I've done ...

He was right I've done a bit of hiring, too. The key thing I look for out of new hires is hunger: the will to work when you need to feed yourself and pay the bills. They don't have the, I've been around the block, you don't have to tell ...

Comment In: The 'Ideas' Guy [Blog - 03/10/2009 - 12:54]

Great thread. I think a ...

Great thread. I think a good number of readers would like to see the most of the entire package mentioned in this thread, say for an older shipped title. Kind of like Gamasutra's show and tell postmortems, but broken into docs. 1. Pitch Doc 2. Design Doc or Flash Demo, ...

Comment In: What is a Role Playing Game? [Blog - 03/11/2009 - 01:49]

Rewind and research. Tolkien heavily ...

Rewind and research. Tolkien heavily influences the modern fantasy genre, but that is entirely tangential to the role playing game. If you're talking history, maybe start by mentioning the inventor of the RPG, E. Gary Gygax, and his miniatures wargame, Chainmail, and how wargaming and Chainmail lead to RPG's and ...

Comment In: What Makes Me Think I'm Suddenly A Game Designer? [Blog - 03/10/2009 - 03:52]

Early grats on the game. ...

Early grats on the game. I'm thinking of cobbling together something for the iPhone as well. Was the transition easy

Comment In: What I Learned About Used Games from the Misguided Pizza Guy [Blog - 03/09/2009 - 12:27]

I know there's a part ...

I know there's a part two, but I want to ping in, as I'm more than quite familiar with Yelp... If you're getting 80 on Metacritic or four stars on Yelp, you're already golden. Focusing on the negative at either doesn't necessarily hurt you, but it does work for some ...

Comment In: What the *#$^&(!!! do you mean by POLISHED?? [Blog - 03/06/2009 - 04:13]

Just as long as pushing ...

Just as long as pushing more polish doesn't push the deadline...

Comment In: DFC: '2007: The Year the Video Game Industry Went Casual?' [News - 01/30/2008 - 08:40]

The 360 and the PS3 ...

The 360 and the PS3 have no casual markets... PSN, XBLA It's true that the N64 was a niche platform -- but absolutely not because of supposedly being locked only into the market of serious gamers. Nintendo games aimed for a younger, smaller, loyal demographic. They lacked third party support, ...

[Previous Percival Nghiem Comments]   

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