Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 27, 2016
arrowPress Releases
May 27, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Peter Wester's Blog   Expert Blogs


Engine programmer at Frictional Games. Before that I ran a small studio, where I programmed and designed games for mobile and PC.


Expert Blogs

Posted by Peter Wester on Thu, 16 Jan 2014 11:23:00 EST in Programming, Console/PC, Indie
A technique for generating smooth SSAO at a low cost. Temporal Blur simulates a very large blur radius by continually blurring the image over time.