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Phil RA's Blog
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Expert Blogs
Immersion: Keeping The Shadow Puppeter Behind The Screen  |
| Posted by Phil RA on Sun, 26 Jul 2009 08:08:00 EDT in
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| How can immersion help us soften criticism, make the game more marketable, and ideally more enjoyable? |
| Read More... | 7 Comments |
A Calm Sea Within A Storm  |
| Posted by Phil RA on Sat, 11 Jul 2009 09:56:00 EDT in
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| How producing games with long-lasting appeal with enough room to avoid excessive competition can help us in these competitive times. |
| Read More... | 1 Comments |
Why "Next-Gen Games" Went Gray, Brown, And Grey.  |
| Posted by Phil RA on Sat, 06 Jun 2009 08:07:00 EDT in
Visual Art
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| We've all heard it before; since the PS3 and Xbox 360 generation, our games' color palettes have moved towards desaturated tones. I'll try to explain why this has happened, and focus on one of the less obvious reasons. |
| Read More... | 13 Comments |
Avoiding the Triangle of Death - Anticipating emerging interdepencies  |
| Posted by Phil RA on Sun, 31 May 2009 07:46:00 EDT in
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| The interdependence between physics, AI, and animations will not be overcome any time soon. That being said, all three have their places in our games, but it's the link between each other that we have to remain entirely aware of. |
| Read More... | 2 Comments |
Making Games That Speak For Themselves  |
| Posted by Phil RA on Tue, 26 May 2009 09:02:00 EDT in
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| The lack of subject familiarity is often an obstacle for a lot of people when it comes to enjoying a movie, a TV series, or a video game. |
| Read More... | 1 Comments |
Phil RA's Comments
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Comment In: Analysis: Is The Game Industry A Happy Place? [News - 07/23/2010 - 08:21]
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I always hear about these ... I always hear about these horror stories, yet after years in the industry I have yet to know anyone personally who ever got fired or burned out. The only people who got close to a burnout that I know are people who are highly insecure about their work, let themselves ... |
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Comment In: Immersion: Keeping The Shadow Puppeter Behind The Screen [Blog - 07/26/2009 - 08:08]
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Oh btw thanks for pointing ... Oh btw thanks for pointing out that it was in Tintin in America, been a long time since I read the books: |
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Comment In: Why "Next-Gen Games" Went Gray, Brown, And Grey. [Blog - 06/06/2009 - 08:07]
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Thanks for the comments all. ... Thanks for the comments all. It seems there is currently a problem with my host, so the images are not displaying right now. I'm guessing it will be resolved soon. |
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Comment In: Avoiding the Triangle of Death - Anticipating emerging interdepencies [Blog - 05/31/2009 - 07:46]
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Hi Ron Thanks for the ... Hi Ron Thanks for the comments I don't write a whole lot, and English isn't my first language so the structure of what I write might sometimes be a bit confusing, and overly long, that's why I often re-write certain parts of my blog posts on my site something I ... |
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Comment In: Plan of Attack [Blog - 05/31/2009 - 08:51]
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Tetris, Monopoly, Scrabble, or even ... Tetris, Monopoly, Scrabble, or even Rockband/Guitar Hero, etc. are games that people keep for longer. Fallout 3 is a good example of a game that has a longer life span, but I don't think it is that much different than most other games that get sold quickly. There's this point ... |
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Comment In: Epic's Sweeney: Games Are 'Factor Of 1000' Off From Graphical Realism [News - 05/26/2009 - 02:58]
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Glad to her Tom Sweeney ... Glad to her Tom Sweeney on the subject of advanced AI. Here's a simple example I like to use to illustrate the coming complications of advanced graphics: You walk through a city which is under attack, and you find a mount a creature that can be used as a transportation ... |
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