Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Sony Computer Entertainment America LLC
Audio Tools Engineer
 
Sony Computer Entertainment America LLC
World Wide Studios Technical Product Manager
 
Sony Computer Entertainment America LLC
Senior Software Application Engineer
 
Sony Computer Entertainment America LLC
Senior Gamer Insights Specialist
 
High 5 Games
Technical Artist
 
Airtight Games
Art Director
spacer
Blogs

Phil RA's Blog   Expert Blogs

Expert Blogs

Immersion: Keeping The Shadow Puppeter Behind The Screen  Featured Blogs
Posted by Phil RA on Sun, 26 Jul 2009 08:08:00 EDT in
How can immersion help us soften criticism, make the game more marketable, and ideally more enjoyable?
Read More... | 7 Comments

A Calm Sea Within A Storm  Featured Blogs
Posted by Phil RA on Sat, 11 Jul 2009 09:56:00 EDT in
How producing games with long-lasting appeal with enough room to avoid excessive competition can help us in these competitive times.
Read More... | 1 Comments

Why "Next-Gen Games" Went Gray, Brown, And Grey.  Featured Blogs
Posted by Phil RA on Sat, 06 Jun 2009 08:07:00 EDT in Visual Art
We've all heard it before; since the PS3 and Xbox 360 generation, our games' color palettes have moved towards desaturated tones. I'll try to explain why this has happened, and focus on one of the less obvious reasons.
Read More... | 13 Comments

Avoiding the Triangle of Death - Anticipating emerging interdepencies  Featured Blogs
Posted by Phil RA on Sun, 31 May 2009 07:46:00 EDT in
The interdependence between physics, AI, and animations will not be overcome any time soon. That being said, all three have their places in our games, but it's the link between each other that we have to remain entirely aware of.
Read More... | 2 Comments

Making Games That Speak For Themselves  Featured Blogs
Posted by Phil RA on Tue, 26 May 2009 09:02:00 EDT in
The lack of subject familiarity is often an obstacle for a lot of people when it comes to enjoying a movie, a TV series, or a video game.
Read More... | 1 Comments

   

Phil RA's Comments

Comment In: Analysis: Is The Game Industry A Happy Place? [News - 07/23/2010 - 08:21]

I always hear about these ...

I always hear about these horror stories, yet after years in the industry I have yet to know anyone personally who ever got fired or burned out. The only people who got close to a burnout that I know are people who are highly insecure about their work, let themselves ...

Comment In: Immersion: Keeping The Shadow Puppeter Behind The Screen [Blog - 07/26/2009 - 08:08]

Oh btw thanks for pointing ...

Oh btw thanks for pointing out that it was in Tintin in America, been a long time since I read the books:

Comment In: Why "Next-Gen Games" Went Gray, Brown, And Grey. [Blog - 06/06/2009 - 08:07]

Thanks for the comments all. ...

Thanks for the comments all. It seems there is currently a problem with my host, so the images are not displaying right now. I'm guessing it will be resolved soon.

Comment In: Avoiding the Triangle of Death - Anticipating emerging interdepencies [Blog - 05/31/2009 - 07:46]

Hi Ron Thanks for the ...

Hi Ron Thanks for the comments I don't write a whole lot, and English isn't my first language so the structure of what I write might sometimes be a bit confusing, and overly long, that's why I often re-write certain parts of my blog posts on my site something I ...

Comment In: Plan of Attack [Blog - 05/31/2009 - 08:51]

Tetris, Monopoly, Scrabble, or even ...

Tetris, Monopoly, Scrabble, or even Rockband/Guitar Hero, etc. are games that people keep for longer. Fallout 3 is a good example of a game that has a longer life span, but I don't think it is that much different than most other games that get sold quickly. There's this point ...

Comment In: Epic's Sweeney: Games Are 'Factor Of 1000' Off From Graphical Realism [News - 05/26/2009 - 02:58]

Glad to her Tom Sweeney ...

Glad to her Tom Sweeney on the subject of advanced AI. Here's a simple example I like to use to illustrate the coming complications of advanced graphics: You walk through a city which is under attack, and you find a mount a creature that can be used as a transportation ...

[More Phil RA Comments]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.