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Phil RA's Comments

Comment In: NPD Exclusive: U.S. Sales For LBP, MGS4, More Revealed [News - 01/21/2009 - 06:01]

Fable II sold around 2.5 ...

Fable II sold around 2.5 million copies worldwide, which is pretty impressive considering the current overall economy and its impact. I think there is probably some benefits in making a game exclusive for the 360, not just for production cost reasons, but it seems that the 360 fanbase feel the ...

Comment In: Reports: UK Developer Free Radical Closes Doors [News - 12/18/2008 - 05:40]

Never make an exclusive game ...

Never make an exclusive game They'll pay you to make it worth it, but you'll only narrow the game's potential reach which means you'll have much less to build a sequel on. Anyway, exclusives are dangerous when you're not a dev studio who brings the publishers to your door. Good ...

Comment In: In Depth: Inside Mirror's Edge, Dead Space Sales Weakness [News - 12/17/2008 - 06:07]

I always saw Mirror's Edge ...

I always saw Mirror's Edge as unlikely to sell. 1: Practically no violence in fact you're told to avoid being violent , no gore, no shocking impact, etc. 2: Bad cost-saving marketing trick to use flash-like cartoons to present aspects of the game's story. 3: Always expected to be too ...

Comment In: Take-Two's Revenue Up As Losses Increase [News - 12/18/2008 - 05:20]

No one gets a break ...

No one gets a break this fall. Everyone done except Activision I guess . Too much competition. Companies need to put less games on the market, but games people will play for longer. Currently we have terrible return on investment as code developed for one game becomes immediately irrelevant once ...

Comment In: EA Officially Unveils Dante’s Inferno [News - 12/15/2008 - 03:08]

This is a good idea, ...

This is a good idea, but after seeing the teaser I don't think it will be a good execution.

Comment In: Ubisoft CFO Talks Prince Of Persia, Far Cry 2, Suggests Ratings Overrated [News - 12/11/2008 - 05:48]

All I can say is ...

All I can say is that we have a tendency to develop systems rather than sequences . I think it will pay off long term. Hopefully so anyway. But of course, making a highly linear game with limited technical challengers but strong use of scripted events that are used to ...

[Previous Phil RA Comments]   

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