Przemyslaw Szczepaniak's Blog
I spent last couple years in the social media marketing. Last two have been a great challenge because I started my adventure in the gaming industry. Along with my team - Bushido Games, we are developing, and promoting HTML5 gaming.
For any questions, business relations, tips, advices please contact us directly: firstname.lastname@example.org
We wanted to become an independent gaming studio but in the meantime we made some mistakes. What have we learned? Check out the video presentation from the onGameStart conference by Bushido Games CEO - Piotr Gawle.
Bushido Gamethon - a creative challenge for members of our games development team. It became an inspiration for our new studio game which will be released soon. Can it also become an inspiration for other game developers?
This blog entry will give you a clearer overview of the status, technology and business development of the HTML5 gaming market now and for the future according to review of the 4th onGameStart conference participant.
Change of approach towards the future of mobile gaming is necessary so new business opportunities can arise. In my opinion HTML5 mobile gaming is becoming the best solution a the moment.
This entry is my reaction to an article by Peter Driessen, Co-founder of Spilgames titled: "Watch profits grow this year for HTML5 games." Here I confirm words of Peter Driessen by showing some facts from my researches and experiences.
Would you rather stay at home, and play a sports game on a computer or would you bring some gamification elements to your every day activities such as jogging?
Przemyslaw Szczepaniak's Comments
[Blog - 06/03/2013 - 07:28]
Yes, it depends on what ...
Yes, it depends on what games fit your model of work best. If you have enough resources you may also produce a huge hardcore game - take a look at NonStopGames - they grown high as a team, and they produce hardcore games now. I 'm sure the IAP will ...
[Blog - 05/21/2013 - 06:36]
That 's great to hear ...
That 's great to hear about a real example, it makes my research worth the effort : Is it possible that you could share those examples I 'm very curious of what kind of game is it, and what it can teach :
[Blog - 04/17/2013 - 07:17]
To be honest I don ...
To be honest I don 't know if anything like this has ever been done, but you gave me pretty good idea for one of my next entries : If I 'll find good basis for such entry, I 'm sure that I will write about it :
[Blog - 04/09/2013 - 05:23]
If we detect that it ...
If we detect that it is a desktop browser, then we use SoundManager. For mobile it is obviously too big and mainly useless because of lack of flash. We rely on library which uses native sounds support.
[Blog - 03/19/2013 - 01:35]
Dear David, r n r ...
Dear David, r n r nI don 't decide which article on Gamasutra is shown as Featured - my article is a developer 's look at a problem. I wonder here which way would be possibly good as an alternative - I don 't put a statement this is the ...
[Blog - 03/12/2013 - 01:56]
It is rather overall statement. ...
It is rather overall statement. What I meant is that there is no game in any technology or platform that has no bugs - I was rather saying that each game is buggy in any stage of development - so the publisher cannot expect that from developer, it 's unreal. ...