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Przemyslaw Szczepaniak's Blog
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I spent last couple years in social media marketing. Last two have been a great challenge, since I started my adventure in the gaming industry. Along with my team - Bushido Games, we are developing, and promoting HTML5 mobile gaming.
For any questions, business relations, tips, advices please contact us directly: contact@bushidoit.com
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Expert Blogs
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Play "run" games or go outside, run for real, and still have fun? |
| Posted by Przemyslaw Szczepaniak on Tue, 11 Jun 2013 05:09:00 EDT in
Smartphone/Tablet,
Design
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| Would you rather stay at home, and play a sports game on a computer or would you bring some gamification elements to your every day activities such as jogging? |
| Read More... | 1 Comments |
HTML5 gaming is doing well!  |
| Posted by Przemyslaw Szczepaniak on Mon, 03 Jun 2013 07:28:00 EDT in
Business/Marketing
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| As a huge supporter of HTML5 gaming, this time I'm showing some examples that web gaming in 2013 is doing well and prospering much better. |
| Read More... | 13 Comments |
Let’s produce HTML5 games with a serious approach.  |
| Posted by Przemyslaw Szczepaniak on Tue, 21 May 2013 06:36:00 EDT in
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| Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below. |
| Read More... | 5 Comments |
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Immersion in mobile gaming – what affects it? |
| Posted by Przemyslaw Szczepaniak on Thu, 16 May 2013 06:04:00 EDT in
Design,
Smartphone/Tablet
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| In this entry I'm trying to figure out which factors immerse us to play mobile games, and how different this is from playing games on PC's or consoles. |
| Read More... | 2 Comments |
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HTML5 mobile games monetization with advertisements – does it really work for us? |
| Posted by Przemyslaw Szczepaniak on Mon, 22 Apr 2013 02:44:00 EDT in
Smartphone/Tablet,
Business/Marketing
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| This is a summary of our experiences with advertising revenues in our web mobile games. I'm showing some results, conclusions, and tips for anyone who wants to experiment with different business models. |
| Read More... | 0 Comments |
Mobile gamers behaviors - where and how often we play mobile games?  |
| Posted by Przemyslaw Szczepaniak on Wed, 17 Apr 2013 07:17:00 EDT in
Smartphone/Tablet,
Design
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| In this post I'm trying to figure out what behaviors may cause gamers to play mobile games in various places and situations. I'm also researching for some numbers, and facts that has been revealed by mobile gaming companies. |
| Read More... | 4 Comments |
[More Przemyslaw Szczepaniak Blogs]
Przemyslaw Szczepaniak's Comments
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Comment In: HTML5 gaming is doing well! [Blog - 06/03/2013 - 07:28]
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Yes, it depends on what ... Yes, it depends on what games fit your model of work best. If you have enough resources you may also produce a huge hardcore game - take a look at NonStopGames - they grown high as a team, and they produce hardcore games now. I 'm sure the IAP will ... |
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Comment In: Let’s produce HTML5 games with a serious approach. [Blog - 05/21/2013 - 06:36]
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That 's great to hear ... That 's great to hear about a real example, it makes my research worth the effort : Is it possible that you could share those examples I 'm very curious of what kind of game is it, and what it can teach : |
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Comment In: Mobile gamers behaviors - where and how often we play mobile games? [Blog - 04/17/2013 - 07:17]
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To be honest I don ... To be honest I don 't know if anything like this has ever been done, but you gave me pretty good idea for one of my next entries : If I 'll find good basis for such entry, I 'm sure that I will write about it : |
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Comment In: Case study of HTML5 mobile game production by example of "Animory" game. [Blog - 04/09/2013 - 05:23]
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If we detect that it ... If we detect that it is a desktop browser, then we use SoundManager. For mobile it is obviously too big and mainly useless because of lack of flash. We rely on library which uses native sounds support. |
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Comment In: Are there alternative/additional solutions to earn from HTML5 games? [Blog - 03/19/2013 - 01:35]
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Dear David, r n r ... Dear David, r n r nI don 't decide which article on Gamasutra is shown as Featured - my article is a developer 's look at a problem. I wonder here which way would be possibly good as an alternative - I don 't put a statement this is the ... |
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Comment In: Signing an agreement to license your HTML5 games - could it become easier? [Blog - 03/12/2013 - 01:56]
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It is rather overall statement. ... It is rather overall statement. What I meant is that there is no game in any technology or platform that has no bugs - I was rather saying that each game is buggy in any stage of development - so the publisher cannot expect that from developer, it 's unreal. ... |
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