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Blogs

Radek Koncewicz's Blog   Expert Blogs

My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.

I also have a design-oriented blog where I write about videogames and nothing else. For more info, feel free to check out my LinkedIn profile.

Expert Blogs

The Witcher and Fisstech  Featured Blogs
Posted by Radek Koncewicz on Sat, 31 Dec 2011 11:48:00 EST in Game Design, Console/PC
A somewhat spoiler-ish look at the drug fisstech in the original Witcher and how it was incorporated into the game.
Read More... | 1 Comments

The Thief's Ring  Featured Blogs
Posted by Radek Koncewicz on Mon, 05 Dec 2011 08:10:00 EST in Game Design, Console/PC
A few quick reasons as to why the tepid-sounding "Thief's Ring" is one of the most useful items in Demon's Souls.
Read More... | 0 Comments

The Irresistible  Featured Blogs
Posted by Radek Koncewicz on Sat, 05 Nov 2011 02:11:00 EDT in Game Design
A handful of examples covering emergent behaviour that's common and yet has no real effect on gameplay.
Read More... | 12 Comments

Why Resident Evil 5's Co-op Worked So Well
Posted by Radek Koncewicz on Mon, 01 Aug 2011 06:31:00 EDT in Game Design, Console/PC, Social/Online
Years later, the co-op experience of Resident Evil 5 still stands above many of its competitors. Here's why.
Read More... | 2 Comments

Super Mario Bros. 3 Level Design Lessons, Part 3  Featured Blogs
Posted by Radek Koncewicz on Tue, 05 Jul 2011 10:29:00 EDT in Game Design, Console/PC
An illustrated overview of Super Mario Bros. 3's overworld hubs and how they're linked to the core gameplay stages.
Read More... | 1 Comments

L.A. Noire's Interrogation System  Featured Blogs
Posted by Radek Koncewicz on Sat, 21 May 2011 01:59:00 EDT in Game Design, Console/PC
A look at the interface of L.A. Noire's interrogations.
Read More... | 9 Comments

[More Radek Koncewicz Blogs]   

Radek Koncewicz's Comments

Comment In: The Invisible Hand of Super Metroid [Blog - 01/14/2012 - 05:44]

Oh, what's your homepage I ...

Oh, what's your homepage I checked out the link at the bottom of your article, but it only seemed to lead to your games. Do you have a blog to go along with it

Comment In: Court Dismisses Ubisoft's Talent Poaching Injunction Against THQ [News - 12/16/2011 - 05:20]

Good. Non competitive clauses in ...

Good. Non competitive clauses in these types of cases are ridiculous.

Comment In: Metal Gear Solid: Rising Renamed Revengeance [News - 12/12/2011 - 06:07]

It might be in the ...

It might be in the dictionary, but a combination of revenge and vengeance does sound like a made-up word rather than an esoteric term. Either way, it's a silly title.

Comment In: The Irresistible [Blog - 11/05/2011 - 02:11]

The finish-line antics are definitely ...

The finish-line antics are definitely another great example of this phenomenon.

Comment In: Scary Game Findings: A Study Of Horror Games And Their Players [Feature - 09/07/2011 - 04:20]

Very interesting findings, especially the ...

Very interesting findings, especially the differences in how the games were experienced between casual and veteran gamers.

Comment In: Opinion: Games Criticism, Women Critics, And Challenging Sexism [News - 08/23/2011 - 03:56]

You're welcome. Pure-text transcripts are ...

You're welcome. Pure-text transcripts are not the most exciting materials to read, but I think the link is quite interesting and well worth the time.

[More Radek Koncewicz Comments]   

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