Radek Koncewicz's Blog
My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.
I also have a design-oriented blog where I write about videogames and nothing else. For more info, feel free to check out my LinkedIn profile.
An overview of design-lessons learned from developing a puzzle game aimed specifically at mobile devices.
Incessant confirmation prompts are a sure-fire way of clogging up one's UI, and they're rarely useful.
A completely personal take on what design decisions could have made Tokyo Jungle a more enjoyable game.
A quick look at the pros and cons of rotating and static minimaps.
Ultima IV: Quest of the Avatar is one of the few games that tells a story largely through its gameplay. Here's a closer look at how it achieves this rare feat.
A somewhat spoiler-ish look at the drug fisstech in the original Witcher and how it was incorporated into the game.
Radek Koncewicz's Comments
[Blog - 11/25/2013 - 12:05]
It is a little difficult ...
It is a little difficult to explain without proper visual aids. The basic idea is that once a dog is tapped beside some bones, a match is made and dogs rush out to eat their treats. In many puzzle games, the gameboard is considered frozen in such a state and ...
[Blog - 05/27/2013 - 07:49]
Your white-paper posts are quite ...
Your white-paper posts are quite interesting, especially since they seem to focus on procedural generation so much. The one downside of these simulations is that they can approach but never truly match at least as of right now a fully crafted experience. For example, burning a piece of paper to ...
[Blog - 05/22/2013 - 06:13]
Interesting read. I dismissed Paladin ...
Interesting read. I dismissed Paladin 's Quest as yet another basic JRPG with an odd and not wholly captivating art style, but I might check it out after reading this. r n r nAlso, nice idea for a blog. I love the concept of quirky/immersive/intriguing settings that videogames can create, ...
[Blog - 03/04/2013 - 03:36]
It does sound like a ...
It does sound like a tricky, exasperating situation. You guys received quite a bit of positive press upon the game 's announcement, and something of a backlash now that the Factions component has been released. I don 't think there was anything disingenuous about the Kickstarter campaign, although I can ...
[Blog - 12/01/2012 - 12:21]
The social-norms thing is one ...
The social-norms thing is one of the aspects I wanted to point out as those norms are not the standard in the West. Consequently, these issues become all the more noticeable and jarring to Western gamers, yet they could be addressed during the localization process.
[Blog - 10/30/2012 - 11:55]