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December 4, 2016
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Radek Koncewicz's Expert Blogs

Posted by Radek Koncewicz on Mon, 14 Jul 2014 05:39:00 EDT in Art, Indie, Smartphone/Tablet
Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost.


Posted by Radek Koncewicz on Tue, 08 Jul 2014 01:11:00 EDT in Production, Art, Indie, Smartphone/Tablet
UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging.


Posted by Radek Koncewicz on Wed, 02 Jul 2014 12:41:00 EDT in Art, Indie, Smartphone/Tablet
Tackling the perspective-breaking backgrounds of old Hanna Barbera cartoons and Zelda - A Link to the Past.


Posted by Radek Koncewicz on Wed, 25 Jun 2014 05:29:00 EDT in Art, Indie, Smartphone/Tablet
The evolution of the art style in Feeding Time, and what we did to take it beyond the typical match-3 aesthetic.


Posted by Radek Koncewicz on Mon, 25 Nov 2013 12:05:00 EST in Design, Indie, Smartphone/Tablet
An overview of design-lessons learned from developing a puzzle game aimed specifically at mobile devices.


Posted by Radek Koncewicz on Sat, 01 Dec 2012 12:21:00 EST in Design
Incessant confirmation prompts are a sure-fire way of clogging up one's UI, and they're rarely useful.


Posted by Radek Koncewicz on Tue, 30 Oct 2012 11:55:00 EDT in Design, Console/PC
A completely personal take on what design decisions could have made Tokyo Jungle a more enjoyable game.


Posted by Radek Koncewicz on Sun, 03 Jun 2012 04:47:00 EDT in Design, Console/PC
A quick look at the pros and cons of rotating and static minimaps.


Posted by Radek Koncewicz on Sun, 25 Mar 2012 11:56:00 EDT in
Ultima IV: Quest of the Avatar is one of the few games that tells a story largely through its gameplay. Here's a closer look at how it achieves this rare feat.


Posted by Radek Koncewicz on Sat, 31 Dec 2011 11:48:00 EST in Design, Console/PC
A somewhat spoiler-ish look at the drug fisstech in the original Witcher and how it was incorporated into the game.


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