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Radek Koncewicz's Comments

Comment In: [Blog - 05/05/2015 - 01:22]

It 's hard to find ...

It 's hard to find good writing on design. It 's hard to find writing on design, period, from either critics or developers. It sure is easy to find think pieces though My goal is to write about the design of games - the specific decisions that were made for ...

Comment In: [News - 04/17/2015 - 06:52]

Cool. 5 is not a ...

Cool. 5 is not a lot, even for F2P, but it should prevent a large chunk of spam. I just hope Valve ensures that the people who sign up because they 've received a gift-game are still be able to befriend others and use the full feature-set.

Comment In: [Blog - 03/06/2015 - 07:16]

Yup, I mentioned that approach ...

Yup, I mentioned that approach above, get a free hit on any adjacent enemies that try to walk away, but making it a universal rule presented its own issues for us. First, we wanted to retain the free-hit mechanic as a passive ability for just one unit to make that ...

Comment In: [Blog - 02/25/2015 - 01:15]

While Vanquish definitely encouraged perpetual ...

While Vanquish definitely encouraged perpetual motion, that sort of gameplay can be a bit disorienting, especially for those who are used to a more cautious approach. Personally I prefer something in-between: a reason to not stay stationary, but not a constant cracking of the whip either. r n r nEnemy ...

Comment In: [Blog - 02/17/2015 - 06:52]

It definitely could 've been ...

It definitely could 've been less shooter-y than it was, and the different elements were not implemented at quite the same quality bar. Personally I would 've loved more lore and Chaosium-esque gameplay, but I still enjoyed the overall experience and regret that the sequels got cancelled. r n r ...

Comment In: [Blog - 02/09/2015 - 02:28]

You 're welcome. I imagine ...

You 're welcome. I imagine going with UE4 would avoid some of the hassles we 've faced doing it from scratch. Good luck

Comment In: [Blog - 12/29/2014 - 02:17]

You 're welcome It certainly ...

You 're welcome It certainly took a while to write, but I 'm glad you enjoyed it.

Comment In: [Blog - 11/24/2014 - 03:52]

Interesting. I haven 't heard ...

Interesting. I haven 't heard of paid Kickstarter boost services before, but it 's not surprising that they exist. Thanks for sharing.

Comment In: [Blog - 11/14/2014 - 01:59]

I took a hand at ...

I took a hand at writing about SMB 3 's design a while ago http://www.significant-bits.com/super-mario-bros-3-level-design-lessons , and I fully realize how long these analyses can take. Good job, and thanks for the link to Patrick Holleman s site. Will take a look at your Brick by Brick series in a ...

Comment In: [Feature - 09/12/2014 - 04:00]

Fantastic article, Christian. Lots of ...

Fantastic article, Christian. Lots of digging, lots of new information I 've never heard before the SNK dealings, for example -- you can tell it was a labour of love

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