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Blogs

Rafael Chandler's Blog   Expert Blogs

I'm a freelance video game writer and story designer. I've worked for Sony, Sega, Ubisoft, Electronic Arts, Zipper Interactive, Slant Six Games, Edge of Reality, cdv Software, SouthPeak Games, and 1C Company. My games include SOCOM: Fireteam Bravo 3, M.A.G. (Massive Action Game), SOCOM: Confrontation, Ghost Recon: Advanced Warfighter, Ghost Recon 2: Summit Strike, Rainbow Six: Lockdown, Ghost Recon 2, and an unannounced project currently in development. In addition to writing dialogue, I've also created storylines, cast and directed voice actors, written and directed cinematics, and designed gameplay. For more information, please check out www.game-writing.com.

Expert Blogs

Game designers launch Bundle of Holding  Featured Blogs
Posted by Rafael Chandler on Thu, 07 Mar 2013 07:55:00 EST in
Video game writer/designers Allen Varney, Matt Forbeck, and Rafael Chandler talk about their transition to fiction writing, and their participation in the Bundle of Holding e-book project.
Read More... | 0 Comments

   

Rafael Chandler's Comments

Comment In: Triangle Game Conference Reveals Platten, Dezern Keynotes [News - 03/31/2010 - 11:41]

Likewise Last year's conference was ...

Likewise Last year's conference was terrific, and I'm looking forward to some great presentations, roundtables, and panels.

Comment In: Game Writing From The Inside Out [Feature - 03/18/2009 - 06:55]

Great article I really loved ...

Great article I really loved this: The player succeeds. The avatar succeeds -- and fails. Both the writer and the designer go home happy. The idea that the player's success can be linked to the protagonist's failure is a really intriguing one.

Comment In: Screen/Play: Narrative Postpartum [Feature - 03/05/2009 - 04:05]

Joseph -- good luck with ...

Joseph -- good luck with that Dave -- I wouldn't say that narrative always takes second-place to gameplay, but I would say that story is typically regarded as a production-value element, like the soundtrack or the look-and-feel of the user interface. I think that most developers would argue that gameplay ...

Comment In: Game Developer's 2008 Front Line Award Finalists Announced [News - 12/02/2008 - 02:11]

Congratulations, Heather ...

Congratulations, Heather

Comment In: Opinion: The Case Against Writers In The Games Industry [News - 03/20/2008 - 05:02]

Some kind of glitch ate ...

Some kind of glitch ate most of my post, so I am going to try again. I'm currently working as a writer on three games. Needless to say, I'm having a very hectic week, so I don't have time to comment on this article. However, my good friend and intrepid ...

   

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