Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
spacer
Blogs

Rafael Vazquez's Comments

Comment In: Is It Time For The Bivouac Game Studio? [Feature - 01/20/2011 - 04:35]

I really don't agree with ...

I really don't agree with many of your counter-points. For starters cameras, lighting and all of the other parts that create a film production are not instant tasks they require onsite planning, preparations and iteration though in film they call it re-shooting a scene . In any case, in no ...

Comment In: Gamification Summit 2011 Announced [News - 10/01/2010 - 07:36]

This is great not only ...

This is great not only for business but also for the game industry in general. I mean the more the general society is interested in game-like systems, the easier it will be to fund game studies at universities and to have a cross-polinization of knowledge from other areas.

Comment In: Gamasutra Hits 1 Million Monthly Readers, Adds Parkin, Morris, Orland To Editors [News - 08/30/2010 - 05:01]

Kudos ...

Kudos

Comment In: THQ Reveals uDraw Wii Tablet Peripheral, Games [News - 08/17/2010 - 10:12]

I wonder how this peripheral ...

I wonder how this peripheral con offer new gameplay. Besides the obvious pictionary and art-creating software, I'm still not convinced innovative games will come out from using this hardware instead of the regular wiimote.

Comment In: Evaluating Game Mechanics For Depth [Feature - 07/21/2010 - 04:35]

Excelent tips They will surely ...

Excelent tips They will surely come in handy in the near future

Comment In: Indie vs Goliath [Blog - 07/21/2010 - 06:01]

I believe that the problem ...

I believe that the problem RTS games have is an identity crises. Historically, they have always tended to a very specific type of gamer, one which understood and accepted the mechanics and systems that make up an RTS. When all gamers were core gamers, this was all well and good. ...

Comment In: Opinion: Sequel Syndrome - How Do Follow-Up Games Shine? [News - 07/16/2010 - 04:21]

Great read I've always believed ...

Great read I've always believed that true evolution in a sequel comes from the further exploration of the game's main mechanic. If a sequel only improves graphics or gives new tools or settings for the same mechanic to take place, it will stagnate. To use the examples given in the ...

Comment In: Analysis: Humanism And The Virtues of Violence and Patricide in God of War [News - 07/13/2010 - 08:58]

Great article, it's amazing how ...

Great article, it's amazing how such depth can be found in even the most action packed, chaotic game.

Comment In: Ubisoft Warns Against Over-Annualization, No Assassin's Creed In 2011 [News - 07/09/2010 - 11:43]

Here's hoping other companies are ...

Here's hoping other companies are listening. Either way, one year break still seems too small for my taste specially after three consecutive games still its better than no break at all.

Comment In: Designing Game Design And Development [Blog - 07/07/2010 - 01:46]

I believe that trying to ...

I believe that trying to separate the design and development teams, and measure their effectiveness as separate entities is the wrong way to go about it. The reason is that they both feed each other and they only function together. Design should be viewed as part of the development of ...

[Previous] | [Next]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.