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Rami Ismail's Blog   Expert Blogs


Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, LUFTRAUSERS, Ridiculous Fishing, GUN GODZ, Serious Sam: The Random Encounter & Super Crate Box.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, distribute().

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.

Rami exclusively drinks cane sugar Coca Cola.


Expert Blogs

Vlambeer's Rami Ismail argues that as an industry, we're not doing fine, and it's about time we admit that.

Posted by Rami Ismail on Mon, 22 Dec 2014 01:04:00 EST in Business/Marketing, Indie
Vlambeers' Rami Ismail introduces a recommended update to presskit() and the alpha for distribute(), a powerful new free tool to manage press contacts and build distribution.

Posted by Rami Ismail on Fri, 09 May 2014 12:15:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art
Rami Ismail, half of Dutch independent studio Vlambeer, has been traveling around the world speaking in emerging territories. One of the things he kept noticing is the language barrier. As a half-Arab, he wanted to discuss the privilege of English.

Posted by Rami Ismail on Wed, 07 May 2014 05:15:00 EDT in Business/Marketing, Design, Production, Indie
Vlambeer's Rami Ismail answers the four most common questions he receives in a blog post about gaining experience, marketing your game, learning to communicate and the importance of equality efforts.

Posted by Rami Ismail on Tue, 01 Apr 2014 12:45:00 EDT in Business/Marketing, Production, Indie
Vlambeers' Rami Ismail describes his part as some sort of legal advisor during the GAME_JAM story, as he watched an event with great potential turn into the most expensive trainwreck in gamejam history & explains things you should know about contracts.

Posted by Rami Ismail on Wed, 26 Feb 2014 11:16:00 EST in Audio, Business/Marketing, Design, Programming, Production, Art
Vlambeers' Rami Ismail talks about gaining experience when you're starting out as a developer. His recommended challenge, “Game a Week” sits somewhere between the amazing #1GAM that inspired it and game jams.

Rami Ismail's Comments

Comment In: [Blog - 02/02/2015 - 01:25]

I 'd like to point ...

I 'd like to point out that our customers so far have been really happy with our handling of Early Access, even though the price is currently marked up by one dollar from final release. There 's a lot of footage of Nuclear Throne online, and the original prototype Wasteland ...

Comment In: [Blog - 06/29/2014 - 02:32]

As someone closely following the ...

As someone closely following the movements of the industry in the Middle Eastern and African territories, I 'm sad to have missed this but very happy to hear this occurred. Sounds like it was a great experience and thank you for the write up.

Comment In: [Blog - 05/09/2014 - 12:15]

One of my hopes in ...

One of my hopes in raising awareness for something like this is to make people not instantly turning away from a game or forum post that 's non-English.

Comment In: [Blog - 02/26/2014 - 11:16]

As soon as it does ...

As soon as it does anything at all it 's a game as far as I 'm concerned. You can only get better, and you 'll define your own boundaries for the definition at some point. Don 't worry about that sort of thing for now, just get creating

Comment In: [Blog - 01/31/2014 - 09:13]

It did us pretty good, ...

It did us pretty good, to be honest.

Comment In: [Blog - 12/25/2013 - 12:42]

Do you disclose data on ...

Do you disclose data on the values that go into the average deal split up by exclusive/primary/secondary, Chris