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Rami Ismail's Blog
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Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for IGF 2011 'Excellence in Design'-nominee Super Crate Box, LUFTRAUSERS, Ridiculous Fishing, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.
Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, release().
Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.
He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also works closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.
Rami exclusively drinks cane sugar Coca Cola.
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Expert Blogs
Soapbox Rant: Public-Facing Events  |
| Posted by Rami Ismail on Thu, 04 Apr 2013 02:23:00 EDT in
Indie,
Business/Marketing
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| Vlambeers Rami Ismail spoke at the Game Developers Conference Indie Game Summit Soapbox sessions and explained the importance of indie developers attending public-facing events in five minutes. |
| Read More... | 4 Comments |
On the Church of Reason and Punk Game Development  |
| Posted by Rami Ismail on Tue, 26 Feb 2013 06:08:00 EST in
Indie,
Production
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| After a talk at IndieCade, Vlambeers Rami Ismail - a self-described university dropout - is lured into a statement on education, punk game dev & academia. The question at hand: is formal education even a necessary in the game industry? |
| Read More... | 19 Comments |
Blissful  |
| Posted by Rami Ismail on Sat, 02 Feb 2013 12:13:00 EST in
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| Rami Ismail got on stage for a talk and suddenly realized that this talk - a talk about how wide a spectrum our medium really covers - was going to be the audiences' first real introduction to videogames. |
| Read More... | 3 Comments |
An argument for easy achievements  |
| Posted by Rami Ismail on Mon, 05 Nov 2012 11:00:00 EST in
Design,
Indie
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| Watching someone who never gamed before get to grips with basic game movement led to a reconsideration of the usefulness of easy achievements as an accessibility tool |
| Read More... | 46 Comments |
Why Hotline Miami is an important game  |
| Posted by Rami Ismail on Mon, 29 Oct 2012 04:06:00 EDT in
Design,
Indie
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| Hotline Miami isn’t so much a game about violence as it is a game about walking back to your car, wading through the bodies of those you killed for no other reason than that someone told you to. |
| Read More... | 23 Comments |
Rami Ismail's Comments
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Comment In: Can free-to-play be effective without being exploitative? [News - 05/20/2013 - 10:23]
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Not expecting that at all ... Not expecting that at all - at Vlambeer we won 't do F2P because not only would it impact our designs, but also because the non-expoitative model simply barely seems to sustain its own development at all. |
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Comment In: Ridiculous Fishing: The Game that Nearly Ended Vlambeer [Feature - 03/08/2013 - 04:30]
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We did. We released Radical ... We did. We released Radical Fishing as a Flash game in 2010. We started working on an iOS version of it in 2010. The clone was announced and released in 2011. |
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Comment In: Indie Elitism [Blog - 02/25/2013 - 11:38]
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Somewhat related, I count a ... Somewhat related, I count a total of four swear words in 750 words. If that 's excessive swearing, I 'm not quite sure whether that 's a problem on Sara 's end or on your own end. Sure, I 'd much prefer Gamasutra to remain mostly clear of cussing because ... |
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Comment In: 2013: The Fight For The Living Room [Blog - 02/04/2013 - 08:33]
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I still don 't think ... I still don 't think that 's a relevant audience to most interests, though. The indie scene has proven that there 's a pie far larger than FIFA/COD/Halo-gamers and that even if we 're all competing in the same space, there 's room for everyone. OUYA promises games that Xbox ... |
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Comment In: Blissful [Blog - 02/02/2013 - 12:13]
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Thanks - articles like these ... Thanks - articles like these are always sort of difficult to assess in terms of effectivity, glad you liked it |
[More Rami Ismail Comments]
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