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Blogs

Rami Ismail's Blog   Expert Blogs

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for IGF 2011 'Excellence in Design'-nominee Super Crate Box, LUFTRAUSERS, Ridiculous Fishing, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, release().

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.

He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also works closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.

Rami exclusively drinks cane sugar Coca Cola.

Expert Blogs

Soapbox Rant: Public-Facing Events  Featured Blogs
Posted by Rami Ismail on Thu, 04 Apr 2013 02:23:00 EDT in Indie, Business/Marketing
Vlambeers Rami Ismail spoke at the Game Developers Conference Indie Game Summit Soapbox sessions and explained the importance of indie developers attending public-facing events in five minutes.
Read More... | 4 Comments

On the Church of Reason and Punk Game Development  Featured Blogs
Posted by Rami Ismail on Tue, 26 Feb 2013 06:08:00 EST in Indie, Production
After a talk at IndieCade, Vlambeers Rami Ismail - a self-described university dropout - is lured into a statement on education, punk game dev & academia. The question at hand: is formal education even a necessary in the game industry?
Read More... | 19 Comments

Blissful  Featured Blogs
Posted by Rami Ismail on Sat, 02 Feb 2013 12:13:00 EST in
Rami Ismail got on stage for a talk and suddenly realized that this talk - a talk about how wide a spectrum our medium really covers - was going to be the audiences' first real introduction to videogames.
Read More... | 3 Comments

An argument for easy achievements  Featured Blogs
Posted by Rami Ismail on Mon, 05 Nov 2012 11:00:00 EST in Design, Indie
Watching someone who never gamed before get to grips with basic game movement led to a reconsideration of the usefulness of easy achievements as an accessibility tool
Read More... | 46 Comments

Why Hotline Miami is an important game  Featured Blogs
Posted by Rami Ismail on Mon, 29 Oct 2012 04:06:00 EDT in Design, Indie
Hotline Miami isn’t so much a game about violence as it is a game about walking back to your car, wading through the bodies of those you killed for no other reason than that someone told you to.
Read More... | 23 Comments

   

Rami Ismail's Comments

Comment In: Can free-to-play be effective without being exploitative? [News - 05/20/2013 - 10:23]

Not expecting that at all ...

Not expecting that at all - at Vlambeer we won 't do F2P because not only would it impact our designs, but also because the non-expoitative model simply barely seems to sustain its own development at all.

Comment In: Ridiculous Fishing: The Game that Nearly Ended Vlambeer [Feature - 03/08/2013 - 04:30]

We did. We released Radical ...

We did. We released Radical Fishing as a Flash game in 2010. We started working on an iOS version of it in 2010. The clone was announced and released in 2011.

Comment In: On the Church of Reason and Punk Game Development [Blog - 02/26/2013 - 06:08]

Thanks, Gal ...

Thanks, Gal

Comment In: Indie Elitism [Blog - 02/25/2013 - 11:38]

Somewhat related, I count a ...

Somewhat related, I count a total of four swear words in 750 words. If that 's excessive swearing, I 'm not quite sure whether that 's a problem on Sara 's end or on your own end. Sure, I 'd much prefer Gamasutra to remain mostly clear of cussing because ...

Comment In: 2013: The Fight For The Living Room [Blog - 02/04/2013 - 08:33]

I still don 't think ...

I still don 't think that 's a relevant audience to most interests, though. The indie scene has proven that there 's a pie far larger than FIFA/COD/Halo-gamers and that even if we 're all competing in the same space, there 's room for everyone. OUYA promises games that Xbox ...

Comment In: Blissful [Blog - 02/02/2013 - 12:13]

Thanks - articles like these ...

Thanks - articles like these are always sort of difficult to assess in terms of effectivity, glad you liked it

[More Rami Ismail Comments]   

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