Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, LUFTRAUSERS, Ridiculous Fishing, GUN GODZ, Serious Sam: The Random Encounter & Super Crate Box.
Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, distribute().
Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.
He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.
Rami exclusively drinks cane sugar Coca Cola.
Vlambeer's Rami Ismail wants to talk about day one patches -- but no, this isn't (really) about No Man's Sky.
Vlambeers' Rami Ismail travels all around the world and has started to notice growth patterns in developer communities. In this article he expands on those patterns and offers advise on how to accelerate that growth.
Vlambeer's Rami Ismail argues that as an industry, we're not doing fine, and it's about time we admit that.
Vlambeers' Rami Ismail introduces a recommended update to presskit() and the alpha for distribute(), a powerful new free tool to manage press contacts and build distribution.
Rami Ismail, half of Dutch independent studio Vlambeer, has been traveling around the world speaking in emerging territories. One of the things he kept noticing is the language barrier. As a half-Arab, he wanted to discuss the privilege of English.
Vlambeer's Rami Ismail answers the four most common questions he receives in a blog post about gaining experience, marketing your game, learning to communicate and the importance of equality efforts.
[Blog - 03/21/2016 - 02:19]
While I 100 agree with ...
While I 100 agree with the majority of points made, I do want to address the feedback that the new 1reasontobe was majority male. The panel is absolutely majority-female. This is and will remain a focus for 1reasontobe as long as I 'm running it. The issues facing women in ...
[Blog - 05/04/2015 - 01:51]
That 'd be correct. It ...
That 'd be correct. It 's a large country though, so it might split into small sub-territories. I 'd place South Africa exactly where you place it, though - in large part thanks to the forums, community and the collaborative nature of community I 've seen there.
[Blog - 04/30/2015 - 01:55]
[Blog - 02/02/2015 - 01:25]
Oh no, absolutely not. I ...
Oh no, absolutely not. I 'm upset that as an industry, we 've created a situation where pretty much all consumers are scared of buying a game while it 's in development. It 's such an opportunity for the industry to demystify game development and improve game quality, but it ...
[Blog - 06/29/2014 - 02:32]
As someone closely following the ...
As someone closely following the movements of the industry in the Middle Eastern and African territories, I 'm sad to have missed this but very happy to hear this occurred. Sounds like it was a great experience and thank you for the write up.